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Frazer Heritage
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Incels, in-groups, and ideologies: The representation of gendered social actors in a sexuality-based online community
F Heritage, V Koller
Journal of Language and Sexuality 9 (2), 152-178, 2020
732020
Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level
F Heritage
Game studies 20 (3), 20, 2020
262020
Language, gender, and videogames
F Heritage, F Heritage
Language, Gender and Videogames: Using Corpora to Analyse the Representation …, 2021
252021
Crime or culture? Representations of chemsex in the British press and magazines aimed at GBTQ+ men
F Heritage, P Baker
Critical Discourse Studies 19 (4), 435-453, 2022
152022
Magical women: Representations of female characters in the Witcher video game series
F Heritage
Discourse, Context & Media 49, 100627, 2022
142022
Landwhales, femoids and sub-humans: Dehumanising metaphors in incel discourse
K Bogetić, F Heritage, V Koller, M McGlashan
Metaphor and the Social World 13 (2), 178-196, 2023
92023
How to use corpus linguistics in sociolinguistics: A case study of modal verb use, age and change over time
P Baker, F Heritage
The Routledge handbook of corpus linguistics, 562-575, 2022
72022
Maidens and monsters: A corpus assisted critical discourse analysis of the representation of gender in The Witcher videogame series
F Heritage
Lancaster University, 2021
72021
MANTRaP: A Corpus Approach to Researching Gender in Online Misogynist Communities
V Koller, F Heritage, A Krendel, A Hawtin
12th BAAL LGaS SIG, 2019
62019
Incels and ideologies: Exploring how incels use language to construct gender and race
F Heritage
Springer Nature, 2023
42023
Disney princesses and the diachronic change of culturally gendered language
F Heritage
JALT2014 Conference Proceedings. Tokyo: JALT, 2015
42015
Name that community? Critical reflections on the ethics about disseminating research into online fetish communities
F Heritage
Journal of Positive Sexuality 8 (2), 2022
32022
Politics, pronouns and the players: examining how videogame players react to the inclusion of a transgender character in World of Warcraft.
F Heritage
Gender & Language 16 (1), 2022
32022
Gendered Language in The Witcher Videogame Series
F Heritage, F Heritage
Language, Gender and Videogames: Using Corpora to Analyse the Representation …, 2021
22021
Gender in a general corpus of videogames
F Heritage, F Heritage
Language, Gender and Videogames: Using Corpora to Analyse the Representation …, 2021
22021
Positioning incels
F Heritage
Incels and Ideologies: Exploring How Incels Use Language to Construct Gender …, 2023
12023
Are videogames represented as violent in the press? Hypothesis testing using MD-CADS and corpora from UK newspapers in 2000 and 2020
F Heritage, C Humphreys
Corpora 19 (2), 2023
12023
Public and private discourses of lesbians: exploring the discourses surrounding lesbians in the Spoken BNC2014 and the British press in 2017
F Heritage
Journal of Corpora and Discourse Studies 5, 61-89, 2022
12022
Corpus approaches to ludolinguistics
F Heritage, F Heritage
Language, Gender and Videogames: Using Corpora to Analyse the Representation …, 2021
12021
" When they go low, you go high": a metaphor and metonomy-led analysis of the second American presidential debate between Hillary Clinton and Donald Trump
F Heritage
University of Birmingham, 2018
12018
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