Incels, in-groups, and ideologies: The representation of gendered social actors in a sexuality-based online community F Heritage, V Koller Journal of Language and Sexuality 9 (2), 152-178, 2020 | 73 | 2020 |
Applying corpus linguistics to videogame data: Exploring the representation of gender in videogames at a lexical level F Heritage Game studies 20 (3), 20, 2020 | 26 | 2020 |
Language, gender, and videogames F Heritage, F Heritage Language, Gender and Videogames: Using Corpora to Analyse the Representation …, 2021 | 25 | 2021 |
Crime or culture? Representations of chemsex in the British press and magazines aimed at GBTQ+ men F Heritage, P Baker Critical Discourse Studies 19 (4), 435-453, 2022 | 15 | 2022 |
Magical women: Representations of female characters in the Witcher video game series F Heritage Discourse, Context & Media 49, 100627, 2022 | 14 | 2022 |
Landwhales, femoids and sub-humans: Dehumanising metaphors in incel discourse K Bogetić, F Heritage, V Koller, M McGlashan Metaphor and the Social World 13 (2), 178-196, 2023 | 9 | 2023 |
How to use corpus linguistics in sociolinguistics: A case study of modal verb use, age and change over time P Baker, F Heritage The Routledge handbook of corpus linguistics, 562-575, 2022 | 7 | 2022 |
Maidens and monsters: A corpus assisted critical discourse analysis of the representation of gender in The Witcher videogame series F Heritage Lancaster University, 2021 | 7 | 2021 |
MANTRaP: A Corpus Approach to Researching Gender in Online Misogynist Communities V Koller, F Heritage, A Krendel, A Hawtin 12th BAAL LGaS SIG, 2019 | 6 | 2019 |
Incels and ideologies: Exploring how incels use language to construct gender and race F Heritage Springer Nature, 2023 | 4 | 2023 |
Disney princesses and the diachronic change of culturally gendered language F Heritage JALT2014 Conference Proceedings. Tokyo: JALT, 2015 | 4 | 2015 |
Name that community? Critical reflections on the ethics about disseminating research into online fetish communities F Heritage Journal of Positive Sexuality 8 (2), 2022 | 3 | 2022 |
Politics, pronouns and the players: examining how videogame players react to the inclusion of a transgender character in World of Warcraft. F Heritage Gender & Language 16 (1), 2022 | 3 | 2022 |
Gendered Language in The Witcher Videogame Series F Heritage, F Heritage Language, Gender and Videogames: Using Corpora to Analyse the Representation …, 2021 | 2 | 2021 |
Gender in a general corpus of videogames F Heritage, F Heritage Language, Gender and Videogames: Using Corpora to Analyse the Representation …, 2021 | 2 | 2021 |
Positioning incels F Heritage Incels and Ideologies: Exploring How Incels Use Language to Construct Gender …, 2023 | 1 | 2023 |
Are videogames represented as violent in the press? Hypothesis testing using MD-CADS and corpora from UK newspapers in 2000 and 2020 F Heritage, C Humphreys Corpora 19 (2), 2023 | 1 | 2023 |
Public and private discourses of lesbians: exploring the discourses surrounding lesbians in the Spoken BNC2014 and the British press in 2017 F Heritage Journal of Corpora and Discourse Studies 5, 61-89, 2022 | 1 | 2022 |
Corpus approaches to ludolinguistics F Heritage, F Heritage Language, Gender and Videogames: Using Corpora to Analyse the Representation …, 2021 | 1 | 2021 |
" When they go low, you go high": a metaphor and metonomy-led analysis of the second American presidential debate between Hillary Clinton and Donald Trump F Heritage University of Birmingham, 2018 | 1 | 2018 |