Monte-carlo tree search: A new framework for game ai G Chaslot, S Bakkes, I Szita, P Spronck Proceedings of the AAAI Conference on Artificial Intelligence and …, 2008 | 613 | 2008 |
Adaptive game AI with dynamic scripting P Spronck, M Ponsen, I Sprinkhuizen-Kuyper, E Postma Machine Learning 63, 217-248, 2006 | 405 | 2006 |
Player modeling GN Yannakakis, P Spronck, D Loiacono, E André Dagstuhl Publishing, 2013 | 271 | 2013 |
Difficulty scaling of game AI P Spronck, I Sprinkhuizen-Kuyper, E Postma Proceedings of the 5th International Conference on Intelligent Games and …, 2004 | 197 | 2004 |
Improving adaptive game AI with evolutionary learning M Ponsen, P Spronck Masters Thesis, Delft University of Technology, 2004 | 174 | 2004 |
Online adaptation of game opponent AI in simulation and in practice P Spronck, I Sprinkhuizen-Kuyper, E Postma Proceedings of the 4th International Conference on Intelligent Games and …, 2003 | 170* | 2003 |
Monte-carlo tree search in settlers of catan I Szita, G Chaslot, P Spronck Advances in Computer Games: 12th International Conference, ACG 2009 …, 2010 | 154 | 2010 |
Opponent Modeling in Real-Time Strategy Games. F Schadd, S Bakkes, P Spronck GAMEON, 61-70, 2007 | 141 | 2007 |
Player behavioural modelling for video games SCJ Bakkes, PHM Spronck, G van Lankveld Entertainment Computing 3 (3), 71-79, 2012 | 140 | 2012 |
Games as personality profiling tools G Van Lankveld, P Spronck, J Van den Herik, A Arntz 2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 197-202, 2011 | 126 | 2011 |
Adaptive game AI PHM Spronck | 111 | 2005 |
An overview of genetic algorithms applied to control engineering problems Q Wang, P Spronck, R Tracht Proceedings of the 2003 international conference on machine learning and …, 2003 | 111 | 2003 |
Automatically generating game tactics through evolutionary learning M Ponsen, H Munoz-Avila, P Spronck, DW Aha AI Magazine 27 (3), 75-75, 2006 | 109 | 2006 |
Rapid and reliable adaptation of video game AI S Bakkes, P Spronck, J Van den Herik IEEE Transactions on Computational Intelligence and AI in Games 1 (2), 93-104, 2009 | 103 | 2009 |
Opponent modelling and commercial games HJ van den Herik, H Donkers, PHM Spronck Proceedings of the IEEE 2005 symposium on computational intelligence and …, 2005 | 101 | 2005 |
Opponent modelling for case-based adaptive game AI SCJ Bakkes, PHM Spronck, HJ Van Den Herik Entertainment Computing 1 (1), 27-37, 2009 | 90 | 2009 |
Incongruity-based adaptive game balancing G Van Lankveld, P Spronck, HJ Van Den Herik, M Rauterberg Advances in Computer Games: 12th International Conference, ACG 2009 …, 2010 | 66 | 2010 |
Knowledge acquisition for adaptive game AI M Ponsen, P Spronck, H Munoz-Avila, DW Aha Science of Computer Programming 67 (1), 59-75, 2007 | 65 | 2007 |
Colors and emotions in video games E Joosten, G Van Lankveld, P Spronck 11th International Conference on Intelligent Games and Simulation GAME-ON, 61-65, 2010 | 62 | 2010 |
Psyops: Personality assessment through gaming behavior S Tekofsky, P Spronck, A Plaat, J Van den Herik, J Broersen | 61 | 2013 |