Emoções interactivas, do cinema para os videojogos N Zagalo Disponível em http://hdl.handle.net/1822/27674, 400, 2009 | 91* | 2009 |
Emotional spectrum developed by virtual storytelling N Zagalo, A Torres, V Branco Virtual Storytelling. Using Virtual Reality Technologies for Storytelling …, 2005 | 45 | 2005 |
Engagement Design N Zagalo Springer International Publishing, Cham. DOI: https://doi. org/10.1007/978-3 …, 2020 | 39 | 2020 |
Bridging book: a not-so-electronic children's picturebook AC Figueiredo, AL Pinto, P Branco, N Zagalo, E Coquet Proceedings of the 12th International Conference on Interaction Design and …, 2013 | 37 | 2013 |
Story reaction structures to emotion detection N Zagalo, A Barker, V Branco Proceedings of the 1st ACM workshop on Story representation, mechanism and …, 2004 | 37 | 2004 |
Videojogos em Portugal – História, Tecnologia e Arte N Zagalo Editora FCA, 2013 | 35 | 2013 |
The creation process in digital art AF Marcos, PS Branco, NT Zagalo Handbook of multimedia for digital entertainment and arts, 601-615, 2009 | 35 | 2009 |
Os jogos mais jogados pelos alunos do Ensino Básico ao Ensino Superior AA Carvalho, IC Araújo, N Zagalo, T Gomes, C Barros, A Moura, S Cruz Atas do 2, 23-37, 2014 | 34 | 2014 |
INSCAPE: Emotion expression and experience in an authoring environment N Zagalo, S Göbel, A Torres, R Malkewitz, V Branco Technologies for Interactive Digital Storytelling and Entertainment: Third …, 2006 | 34 | 2006 |
Alfabetización creativa en los videojuegos: Comunicación interactiva y alfabetización cinematográfica N Zagalo Comunicar, 61-68, 2010 | 33 | 2010 |
Creativity in the digital age N Zagalo, P Branco, N Zagalo Springer, 2017 | 32 | 2017 |
The creative revolution that is changing the world N Zagalo, P Branco Creativity in the digital age, 3-15, 2015 | 31 | 2015 |
Who am I-and if so, where? A Study on Personality in Virtual Realities B Aas, K Meyerbröker, P Emmelkamp Journal of Virtual Worlds Research 2 (5), 2010 | 29 | 2010 |
Eu também posso propagar histórias. A adaptação e as narrativas transmediáticas na era da participação” MN Sousa, N Zagalo, ML Martins Comunicação e Sociedade 22 (0), 167-183, 2012 | 27 | 2012 |
Virtual Worlds and Metaverse Platforms: new communication and identity paradigms N Zagalo, L Morgado, A Boa-Ventura Information Science Reference, 2012 | 26 | 2012 |
Mechanics or Mechanisms: defining differences in analog games to support game design M Sousa, N Zagalo, AP Oliveira 2021 IEEE Conference on Games (CoG), 1-8, 2021 | 24 | 2021 |
Instantiating the creation process in digital art for serious games design A Marcos, N Zagalo Entertainment Computing 2 (2), 143-148, 2011 | 23 | 2011 |
Convergência entre o Cinema e a Realidade Virtual N Zagalo Universidade de Aveiro, 2007 | 23 | 2007 |
Creative Game Literacy. A Study of Interactive Media Based on Film Literacy Experience N Zagalo Comunicar 18 (35), 61, 2010 | 19 | 2010 |
Transmedia storytelling: the roles and stakes of the different participants in the process of a convergent story, in divergent media and artefacts MN Sousa, ML Martins, N Zagalo Media Convergence Handbook-Vol. 2: Firms and User Perspectives, 117-135, 2016 | 18 | 2016 |