Speculative design for development of serious games: a case study in the context of anorexia nervosa V Peçaibes, P Cardoso, B Giesteira Interactivity, Game Creation, Design, Learning, and Innovation: 7th EAI …, 2019 | 6 | 2019 |
“Step by step”: the development of a therapeutic game to assist in the treatment of drug use V Peçaibes, LM Tonetto, I Andretta Ciência & Saúde Coletiva 25, 2325-2334, 2020 | 5 | 2020 |
Girls4cyber: A game to promote awareness and innovation in cybersecurity A Ferreira, S Oliveira, V Peçaibes, B Giesteira, AP de Sousa International Conference on Human-Computer Interaction, 481-486, 2022 | 3 | 2022 |
Positive play: Games for human potential and the yet unexplored case of anorexia nervosa P Cardoso, V Peçaibes, B Giesteira, LC de Castro Handbook of Research on Solving Modern Healthcare Challenges With …, 2021 | 3 | 2021 |
Speculative Design for Serious Games: Towards a matrix for the conception of ludic tools in the context of anorexia nervosa V Peçaibes, P Cardoso, B Giesteira DIGICOM International Conference on Digital Design & Communication, 105-116, 2018 | 3 | 2018 |
THE SOCIAL ROLE OF DIGITAL DESIGN IN INCLUSION AND DIVERSITY: A REFLECTION-IN-ACTION APPROACH IN THE CONTEXT OF THE SKILLS FOR A NEXT GENERATION PROJECT B Giesteira, V Peçaibes, L Lino, GV Maior EDULEARN23 Proceedings, 5322-5328, 2023 | 1 | 2023 |
How Do I Feel When… A Card-Based Communication Game to Stimulate Empathy Among Family Members with Anorexia Nervosa V Peçaibes, P Cardoso, L Castro, B Giesteira, L Lopes, C Junqueira International Conference on Design and Digital Communication, 418-432, 2020 | 1 | 2020 |
Positive Play: Designing Ludic Tools for Health B Giesteira, G Berge, V Peçaibes Septentrio Reports, 2024 | | 2024 |
Poptoys: Playing and Tradition to Promote Intergenerational Experiences Through a Digital App V Peçaibes, A Pinto de Sousa, RM João International Conference on Human-Computer Interaction, 243-260, 2024 | | 2024 |
Towards Inclusion in Higher Education: The Case of the Skills for a Next Generation Project B Giesteira, V Peçaibes, P Cardoso, G Vila-Maior, I Quaresma International Conference on Human-Computer Interaction, 16-31, 2024 | | 2024 |
Inclusivity Play: Web Platform and Games for Inclusion and Diversity in the University-The Skills for a Next-Generation Project B Giesteira, V Peçaibes, P Cardoso, GV Maior, I Quaresma Exploring Educational Equity at the Intersection of Policy and Practice, 120-137, 2024 | | 2024 |
O design e o Lúdico como instrumentos para a prevenção e tratamento da Anorexia Nervosa V Peçaibes, P Cardoso, B Giesteira, L Castro Caderno de ANAIS HOME, 2023 | | 2023 |
O Resgate da Coroa: Um livro-jogo para auxiliar na exteriorização de emoções de pacientes com anorexia nervosa V Peçaibes, P Cardoso, L Castro, B Giesteira, I Quaresma, M Araújo UA Editora-Universidade de Aveiro, 2022 | | 2022 |
Mind full of colour: an AR Game to help inpatients with anorexia nervosa B Giesteira, V Peçaibes, P Cardoso, L Castro, R Assaf, F Simão, M Araújo Tampere University; Centre of Excellence in Game Culture Studies, 2022 | | 2022 |
“Passo a passo”: desenvolvimento de um jogo terapêutico para auxiliar no tratamento do uso de drogas V Peçaibes, LM Tonetto, I Andretta Ciência & Saúde Coletiva 25, 2325-2334, 2020 | | 2020 |
DESENVOLVIMENTO DE UM JOGO TERAPÊUTICO PARA PSICOEDUCAÇÃO NA DEPENDÊNCIA QUÍMICA DEVELOPMENT OF A THERAPEUTIC GAME FOR PSYCHOEDUCATION IN SUBSTANCE ADDICTION V Peçaibes, LM Tonetto, HM Luzzardi | | |