Towards personalised gaming via facial expression recognition PM Blom, S Bakkes, C Tan, S Whiteson, D Roijers, R Valenti, T Gevers Proceedings of the AAAI Conference on Artificial Intelligence and …, 2014 | 102 | 2014 |
Modeling and adjusting in-game difficulty based on facial expression analysis PM Blom, S Bakkes, P Spronck Entertainment Computing 31, 100307, 2019 | 31 | 2019 |
Towards Multi-modal Stress Response Modelling in Competitive League of Legends P Mavromoustakos Blom, S Bakkes, P Spronck IEEE Conference on Games (CoG), 2019 | 20 | 2019 |
Personalized Crisis Management Training on a Tablet P Mavromoustakos-Blom, S Bakkes, P Spronck Proceedings of the 13th International Conference on the Foundations of …, 2018 | 13 | 2018 |
Gamifying motion control assessments using leap motion controller D Fotopoulos, V Kilintzis, A Chytas, P Mavromoustakos, T Loizidis, ... Data, Informatics and Technology: An Inspiration for Improved Healthcare, 63-66, 2018 | 8 | 2018 |
Enabling real-time prediction of in-game deaths through telemetry in counter-strike: Global offensive S Marshall, P Mavromoustakos-Blom, P Spronck Proceedings of the 17th international conference on the foundations of …, 2022 | 6 | 2022 |
Exploring Peak-end Effects in Player Affect Through Hearthstone A Piton, PM Blom, P Spronck GAME-ON 2020, 2020 | 6 | 2020 |
Multi-modal study of the effect of time pressure in a crisis management game P Mavromoustakos-Blom, S Bakkes, P Spronck Proceedings of the 15th International Conference on the Foundations of …, 2020 | 5 | 2020 |
Face in the game: Using facial action units to track expertise in competitive video game play G Guglielmo, PM Blom, M Klincewicz, B Čule, P Spronck 2022 IEEE Conference on Games (CoG), 112-118, 2022 | 4 | 2022 |
Multiplayer tension in the wild: a Hearthstone case P Mavromoustakos-Blom, D Melhart, A Liapis, GN Yannakakis, S Bakkes, ... Proceedings of the 18th International Conference on the Foundations of …, 2023 | 3 | 2023 |
Correlating facial expressions and subjective player experiences in competitive hearthstone P Mavromoustakos-Blom, M Kosa, S Bakkes, P Spronck Proceedings of the 16th International Conference on the Foundations of …, 2021 | 3 | 2021 |
Exploring the impact of sleep and stress on daily physical activity of cardiac patients: A preliminary study K Livitckaia, E Kouidi, PM Blom, N Maglaveras, M van Gils, I Chouvarda Hippokratia 23 (1), 15, 2019 | 3 | 2019 |
Towards Multimodal Characterization of Dialogic Moments on Social Group Face-to-Face Interaction. NNT Doan, A Penkauskas, E Grigoriev, LE Rombout, PM Blom, ... AfCAI, 2019 | 3 | 2019 |
An Internet-assisted Dixit-playing AI D Vatsakis, P Mavromoustakos-Blom, P Spronck Proceedings of the 17th International Conference on the Foundations of …, 2022 | 2 | 2022 |
Andromeda: A Personalised Crisis Management Training Toolkit PM Blom, S Bakkes, P Spronck Games and Learning Alliance: 8th International Conference, GALA 2019, Athens …, 2019 | 2 | 2019 |
Modeling behavioral competencies in crisis management scenarios PM Blom, S Bakkes, P Spronck International Meeting of the Psychonomics Society, 2018 | 2 | 2018 |
Predicting Chess Player Rating Based on a Single Game T Tijhuis, PM Blom, P Spronck 2023 IEEE Conference on Games (CoG), 1-8, 2023 | 1 | 2023 |
Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise G Guglielmo, P Mavromoustakos Blom, M Klincewicz, E Huis in't Veld, ... Proceedings of the 17th International Conference on the Foundations of …, 2022 | 1 | 2022 |
Data2Game: Towards an Integrated Demonstrator J Steinrücke, P Mavromoustakos-Blom, J van Stegeren, Y Attema, ... Advances in Usability, User Experience, Wearable and Assistive Technology …, 2021 | 1 | 2021 |
Multi-modal study of the effect of information complexity in a crisis management game PM Blom, S Bakkes, P Spronck 21st International Conference on Intelligent Games and Simulation, GAME-ON …, 2020 | 1 | 2020 |