Evolving cellular automata for maze generation A Pech, P Hingston, M Masek, CP Lam Artificial Life and Computational Intelligence: First Australasian …, 2015 | 22 | 2015 |
Game level layout generation using evolved cellular automata A Pech, M Masek, CP Lam, P Hingston Connection Science 28 (1), 63-82, 2016 | 6 | 2016 |
Using genetic algorithms to find cellular automata rule sets capable of generating maze-like game level layouts A Pech Edith Cowan University, 2013 | 4 | 2013 |
Quantifiable Isovist and Graph-Based Measures for Automatic Evaluation of Different Area Types in Virtual Terrain Generation A Pech, CP Lam, M Masek IEEE Access 8, 216491-216506, 2020 | 3 | 2020 |
Identifying attributes for characterizing game area types in virtual Terrain A Pech, P Hingston, M Masek, CP Lam Proceedings of the FDG workshop on Procedural Content Generation, 2016 | 3 | 2016 |
Using isovists to evolve terrains with gameplay elements A Pech, CP Lam, P Hingston, M Masek Applications of Evolutionary Computation: 19th European Conference …, 2016 | 2 | 2016 |
Evolving gameplay elements into virtual terrains A Pech Edith Cowan University, 2018 | 1 | 2018 |