Display size and targeting performance: Small hurts, large may help J Kim, A Madhusudan, B Watson, B Boudaoud, R Tarrazo, J Spjut SIGGRAPH Asia 2022 Conference Papers, 1-8, 2022 | 8 | 2022 |
Better frame rates or better visuals? An early report of Esports player practice in Dota 2 A Madhusudan, B Watson Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 5 | 2021 |
Esports and expertise: what competitive gaming can teach us about mastery B Boudaoud, J Spjut, J Kim, A Madhusudan, B Watson Interactions 29 (6), 54-59, 2022 | 3 | 2022 |
Toward Understanding Display Size for FPS Esports Aiming J Spjut, A Madhusudan, B Watson, S Schneider, B Boudaoud, J Kim arXiv preprint arXiv:2305.16953, 2023 | 2 | 2023 |
The Esports Frontier: Rendering for Competitive Games J Spjut, A Madhusudan, B Watson, B Boudaoud, J Kim arXiv preprint arXiv:2208.11774, 2022 | 1 | 2022 |
Better Frame Rates or Better Visuals? An Early Report of Player Practice in Esports A Madhusudan, B Watson OSF, 2018 | 1 | 2018 |
Studying Esports Competition: Piloting Methodology for User Studies During Tournaments A Madhusudan, J Spjut, B Boudaoud, J Kim, B Watson ACM SIGGRAPH 2024 Talks, 1-2, 2024 | | 2024 |
Effects of Spatial and Temporal Display in Esports on Gaming Performance A Madhusudan North Carolina State University, 2020 | | 2020 |