Ecofeminism and gaia theory in Horizon Zero Dawn L Woolbright Trace Journal 2, 2018 | 13 | 2018 |
Where the wild games are: Ecologies in Latin American video games L Woolbright, T Oliveira Ecomedia, 196-212, 2015 | 9 | 2015 |
Game design as climate change activism L Woolbright Ecozon@: European Journal of Literature, Culture and Environment 8 (2), 88-102, 2017 | 8 | 2017 |
Wounded planet, wounded people: The possibility of ecological trauma L Woolbright Clemson University, 2011 | 3 | 2011 |
Environmental game design as activism L Woolbright Ecozon@: European Journal of Literature, Culture and Environment 8 (2), 88-102, 2017 | 2 | 2017 |
Character Creation and Digital Storytelling using Generative AI LN Cabe, L Woolbright, M Stephenson | 1 | 2024 |
Identity design: Challenging archetypes with feminist approaches to video game design L Woolbright Clemson University, 2016 | 1 | 2016 |
Giving Pandemic a Face: Ecophobia L Woolbright End-Game: Apocalyptic Video Games, Contemporary Society, and Digital Media …, 2024 | | 2024 |
The Megamycete at the End of the World: Resident Evil: Village and Gothic Ecophobia L Woolbright Gothic Nature, 240-243, 2023 | | 2023 |
Tarahumara Apocalypse and Endogenous Meaning in Mulaka L Woolbright Ecofictions, Ecorealities, and Slow Violence in Latin America and the Latinx …, 2019 | | 2019 |
Slow Violence in a Digital World: Tarahumara Apocalypse and Endogenous Meaning in Mulaka L Woolbright Ecofictions, Ecorealities, and Slow Violence in Latin America and the Latinx …, 2019 | | 2019 |
OOO, it's Prey!, or How did they know I always wanted to be a coffee cup? L Woolbright Textshop Experiments 5 (1), 2018 | | 2018 |
Identity Design: Challenging Archetypes with Feminist Approaches to Game Design L Woolbright | | 2016 |
Vampires and Video Games L Woolbright | | 2014 |
The Culture of Disaster L Woolbright Interdisciplinary Studies in Literature and Environment 20 (3), 697-698, 2013 | | 2013 |
11. There Is No Planet B: A Milieu-Specific Analysis of Outer Wilds’ Unstable Spaces L Woolbright Playful Perspectives on the Climate Crisis, 259, 0 | | |
Where the wild games are L Woolbright, T Oliveira | | |
Framing The Blood of the Vampire: A Text-Based Game L Woolbright, M Jarrell NYMG Journal 1 (1), 0 | | |