Task completion using a blockchain network C Clark US Patent 10,972,479, 2021 | 10 | 2021 |
Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults M Ouellette, L Breeding, C Clark Proceedings of the 14th International Conference on the Foundations of …, 2019 | 10 | 2019 |
A model for integrating human computing into commercial video games C Clark, I Greenberg, M Ouellette 2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018 | 9 | 2018 |
Artificial psychosocial framework for affective non-player characters LJ Klinkert, C Clark Advances in Artificial Intelligence and Applied Cognitive Computing …, 2021 | 6 | 2021 |
A multidisciplinary approach to designing immersive gameplay elements for learning standard-based educational content V Luo, LJ Klinkert, P Foster, CY Tseng, E Adams, L Ketterlin-Geller, ... Extended Abstracts of the 2021 Annual Symposium on Computer-Human …, 2021 | 5 | 2021 |
Variable neighborhood search for reverse engineering of gene regulatory networks C Nicholson, L Goodwin, C Clark Journal of Biomedical Informatics 65, 120-131, 2017 | 5 | 2017 |
A standard decomposition process to inform the development of game-based learning environments focused on computational thinking EL Adams, CY TSENG Fifth APSCE International Conference on Computational Thinking and STEM …, 2021 | 3 | 2021 |
Fast Random Genetic Search for Large Scale RTS Combat Scenarios C Clark, A Fleshner The Thirteenth AAAI Conference on Artificial Intelligence and Interactive …, 2017 | 3 | 2017 |
Session Based Behavioral Clustering in Open World Sandbox Game TUG M Raimbault, C Clark Proceedings of the 12th International Conference on the Foundations of …, 2017 | 3 | 2017 |
PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games S Buongiorno, LJ Klinkert, T Chawla, Z Zhuang, C Clark arXiv preprint arXiv:2404.19721, 2024 | 2 | 2024 |
Driving generative agents with their personality LJ Klinkert, S Buongiorno, C Clark arXiv preprint arXiv:2402.14879, 2024 | 2 | 2024 |
Xinsight: Revealing model insights for gnns with flow-based explanations E Laird, A Madushanka, E Kraka, C Clark World Conference on Explainable Artificial Intelligence, 303-320, 2023 | 2 | 2023 |
Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game C Clark, M Ouellette, K Csaky 2019 IEEE 7th International Conference on Serious Games and Applications for …, 2019 | 2 | 2019 |
Video games as a distributed computing resource C Clark, M Ouellette Proceedings of the 12th International Conference on the Foundations of …, 2017 | 2 | 2017 |
Simulation and development of nanoscale deposition techniques using kinetic monte carlo C Clark The University of Texas at Arlington, 2007 | 2 | 2007 |
Method and apparatus for sub-micron device fabrication C Clark US Patent App. 10/391,506, 2004 | 1 | 2004 |
SmartCADD: AI-QM Empowered Drug Discovery Platform with Explainability A Madushanka, E Laird, C Clark, E Kraka Journal of Chemical Information and Modeling, 2024 | | 2024 |
Leveraging Gaming to Enhance Knowledge Graphs for Explainable Generative AI Applications S Buongiorno, C Clark 2024 IEEE Conference on Games (CoG), 1-4, 2024 | | 2024 |
Enhancing middle school students’ computational thinking competency through game-based learning Y Pan, EL Adams, LR Ketterlin-Geller, EC Larson, C Clark Educational technology research and development, 1-29, 2024 | | 2024 |
A Framework for Leveraging Human Computation Gaming to Enhance Knowledge Graphs for Accuracy Critical Generative AI Applications S Buongiorno, C Clark arXiv preprint arXiv:2404.19729, 2024 | | 2024 |