Film style and the World War II combat genre SM Bender Murdoch University, 2012 | 45 | 2012 |
Film Style and the World War II Combat Genre SM Bender Cambridge Scholars Publishing, 2013 | 42 | 2013 |
Fright, attention, and joy while killing zombies in virtual reality: A psychophysiological analysis of VR user experience SM Bender, B Sung Psychology & Marketing 38 (6), 937-947, 2021 | 37 | 2021 |
Headset attentional synchrony: tracking the gaze of viewers watching narrative virtual reality S Bender Media practice and education 20 (3), 277-296, 2019 | 31 | 2019 |
Coexistence and creativity: Screen media education in the age of artificial intelligence content generators SM Bender Media Practice and Education 24 (4), 351-366, 2023 | 30 | 2023 |
Blood splats and bodily collapse: Reported realism and the perception of violence in combat films and video games SM Bender Projections 8 (2), 1-25, 2014 | 17 | 2014 |
The manosphere as an online protection racket: How the red pill monetizes male need for security in modern society E Bujalka, B Rich, S Bender Fast capitalism 19 (1), 2022 | 15 | 2022 |
Free ux testing tool: the ludovico ux machine for physiological sensor data recording, analysis, and visualization for user experience design experiments A Lugmayr, S Bender Proceedings of the SEACHI 2016 on Smart Cities for Better Living with HCI …, 2016 | 14 | 2016 |
Immersive media practices in the classroom: models of the teaching research nexus in an Australian context K Dooley, S Bender, G Ferris, B Frankham, A Munt, M Schleser Media Practice and Education 21 (4), 241-260, 2020 | 13 | 2020 |
“There Is Nothing to Carry Sound”: Defamiliarization and Reported Realism in Gravity S Bender Senses of Cinema, 2014 | 13 | 2014 |
Virtual realities: Case studies in immersion and phenomenology SM Bender, M Broderick Springer Nature, 2021 | 12 | 2021 |
Virtual trauma: Prospects for automediality S Bender, M Broderick, A McHugh M/C Journal 21 (2), 2018 | 9 | 2018 |
Awareness of artificial intelligence as an essential digital literacy: ChatGPT and Gen-AI in the classroom SM Bender Changing English 31 (2), 161-174, 2024 | 6 | 2024 |
Data-driven creativity for screen production students: developing and testing learning materials involving audience biometrics S Bender, B Sung Digital Creativity 31 (2), 98-113, 2020 | 5 | 2020 |
Legacies of the degraded image in violent digital media SM Bender Springer, 2017 | 5 | 2017 |
Mediated Violence S Bender Mediated Violence, 299-316, 2018 | 4 | 2018 |
Blood in the Corridor: The Digital Mastery of Hero Run Shoot-outs in Kick-Ass and Wanted S Bender, L Palmer Journal of Popular Film and Television 45 (1), 26-39, 2017 | 4 | 2017 |
You are not expected to survive: Affective friction in the combat shooter game Battlefield 1 S Bender M/C Journal 20 (1), 2017 | 4 | 2017 |
“Happy to provide the knives”: Governmentality and threats of violence via social media in the case of Roosh V and Return of Kings S Bender First Monday 22 (3), 2017 | 4 | 2017 |
‘Dude, get a shot of this’: The performance of violence in the school shooting film Excursion S Bender, M Broderick Text 20 (2), 1-13, 2016 | 4 | 2016 |