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Jillian Warren
Jillian Warren
Assistant Professor - Design, Chapman University
在 chapman.edu 的电子邮件经过验证 - 首页
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引用次数
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Augmented reality for early language learning: A systematic review of augmented reality application design, instructional strategies, and evaluation outcomes
M Fan, AN Antle, JL Warren
Journal of Educational Computing Research 58 (6), 1059-1100, 2020
1282020
Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity
AN Antle, AF Wise, A Hall, S Nowroozi, P Tan, J Warren, R Eckersley, ...
Proceedings of the 12th International Conference on Interaction Design and …, 2013
672013
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change
AN Antle, JL Warren, A May, M Fan, AF Wise
Proceedings of the 2014 conference on Interaction design and children, 37-46, 2014
572014
What kind of world do you want to live in? Positive interdependence and collaborative processes in the tangible tabletop land-use planning game Youtopia
AF Wise, AN Antle, J Warren, A May, M Fan, A Macaranas
International Society of the Learning Sciences, Inc.[ISLS]., 2015
282015
Designing tangibles for children: One day hands-on workshop
AN Antle, JL Warren, ES Cramer, M Fan, BB Matkin
Proceedings of the The 15th International Conference on Interaction Design …, 2016
152016
The ATB framework: Quantifying and classifying epistemic strategies in tangible problem-solving tasks
A Esteves, S Bakker, AN Antle, A May, J Warren, I Oakley
Proceedings of the Ninth International Conference on Tangible, Embedded, and …, 2015
152015
Exploring the potential for tangible social technologies for childhood cancer patients within the hospital
JL Warren
Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019
102019
Explanation-giving in a collaborative tangible tabletop game: Initiation, positionality, valence and action-orientation
AF Wise, A Antle, J Warren
Proceedings of International Conference on Computer-Supported Collaborative …, 2017
82017
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions
A Esteves, S Bakker, AN Antle, A May, J Warren, I Oakley
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 1843-1848, 2014
82014
Lessons learned and future considerations for designing remotely facilitated co-design studies with children focused on socio-emotional experiences
JL Warren, AN Antle, A Kitson, A Davoodi
Proceedings of the 21st Annual ACM Interaction Design and Children …, 2022
72022
Design strategies for collaborative learning in tangible tabletops: Positive interdependence and reflective pauses
AF Wise, AN Antle, JL Warren
Interacting with Computers 33 (3), 271-294, 2021
62021
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families
JL Warren, AN Antle, A Kitson, A Davoodi
International Journal of Child-Computer Interaction 37, 100596, 2023
32023
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied'Feel'through Tactile Wearables
JL Warren, BB Matkin, AN Antle
Proceedings of the TEI'16: Tenth International Conference on Tangible …, 2016
32016
Exploring socially-focused technologies that can help children with cancer feel more like children despite their disease, treatment and environment
JL Warren
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing …, 2019
22019
Digital and interactive technologies for children's mental health and socio-emotional wellbeing: Exploring potential, gaps, and design opportunities
JL Warren
Simon Fraser University, 2023
12023
Exploring Context: Using Teacher Perspectives to Guide Tangible Multi-Touch Tabletop Design for Classrooms
JL Warren
Simon Fraser University, 2014
2014
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