Digital fandom: New media studies P Booth Peter Lang, 2010 | 810 | 2010 |
Playing fans: Negotiating fandom and media in the digital age P Booth University of Iowa Press, 2015 | 292 | 2015 |
Game play: paratextuality in contemporary board games P Booth Bloomsbury Publishing USA, 2015 | 155 | 2015 |
The changing faces of Doctor Who fandom: New fans, new technologies, old practices P Booth, P Kelly Participations 10 (1), 56-72, 2013 | 137 | 2013 |
A companion to media fandom and fan studies P Booth John Wiley & Sons, 2018 | 129 | 2018 |
Rereading fandom: MySpace character personas and narrative identification P Booth Critical Studies in Media Communication 25 (5), 514-536, 2008 | 123 | 2008 |
Crowdfunding: A Spimatic application of digital fandom P Booth New Media & Society 17 (2), 149-166, 2015 | 94 | 2015 |
Augmenting fan/academic dialogue: New directions in fan research P Booth Journal of Fandom Studies 1 (2), 119-137, 2013 | 85 | 2013 |
Memories, temporalities, fictions: temporal displacement in contemporary television P Booth Television & New Media 12 (4), 370-388, 2011 | 84 | 2011 |
Board games as media P Booth Bloomsbury Publishing, 2021 | 75 | 2021 |
Fandom: The classroom of the future PJ Booth Transformative Works and Cultures 19 (0), 2015 | 70 | 2015 |
Time on TV: Temporal Displacement and Mashup Television P Booth Peter Lang, 2012 | 55 | 2012 |
Mashup as temporal amalgam: Time, taste, and textuality PJ Booth Transformative Works and Cultures 9 (1), 2, 2012 | 49 | 2012 |
Seeing fans: Representations of fandom in media and popular culture L Bennett, P Booth Bloomsbury Publishing USA, 2016 | 44 | 2016 |
Lessons down a rabbit hole: Alternate reality gaming in the classroom S Chess, P Booth New Media & Society 16 (6), 1002-1017, 2014 | 43 | 2014 |
Narractivity and the narrative database: Media-based wikis as interactive fan fiction P Booth Narrative Inquiry 19 (2), 372-392, 2009 | 43 | 2009 |
Restricted play: Synergy and the limits of interactivity in The Lord of the Rings: The Return of the King video game RA Brookey, P Booth Games and Culture 1 (3), 214-230, 2006 | 43 | 2006 |
Reconceptualizing Communication and Agency in Fan Activity: A Proposal for A Projected Interactivity Model for Fan Studies. A Davisson, P Booth Texas Speech Communication Journal 32 (1), 2007 | 41 | 2007 |
Digital Fandom 2.0 P Booth New York: Peter Lang, 2017 | 39 | 2017 |
Crossing fandoms: SuperWhoLock and the contemporary fan audience P Booth Springer, 2016 | 38 | 2016 |