关注
Paul Booth
Paul Booth
Professor, Communication, DePaul University
在 depaul.edu 的电子邮件经过验证
标题
引用次数
引用次数
年份
Digital fandom: New media studies
P Booth
Peter Lang, 2010
8102010
Playing fans: Negotiating fandom and media in the digital age
P Booth
University of Iowa Press, 2015
2922015
Game play: paratextuality in contemporary board games
P Booth
Bloomsbury Publishing USA, 2015
1552015
The changing faces of Doctor Who fandom: New fans, new technologies, old practices
P Booth, P Kelly
Participations 10 (1), 56-72, 2013
1372013
A companion to media fandom and fan studies
P Booth
John Wiley & Sons, 2018
1292018
Rereading fandom: MySpace character personas and narrative identification
P Booth
Critical Studies in Media Communication 25 (5), 514-536, 2008
1232008
Crowdfunding: A Spimatic application of digital fandom
P Booth
New Media & Society 17 (2), 149-166, 2015
942015
Augmenting fan/academic dialogue: New directions in fan research
P Booth
Journal of Fandom Studies 1 (2), 119-137, 2013
852013
Memories, temporalities, fictions: temporal displacement in contemporary television
P Booth
Television & New Media 12 (4), 370-388, 2011
842011
Board games as media
P Booth
Bloomsbury Publishing, 2021
752021
Fandom: The classroom of the future
PJ Booth
Transformative Works and Cultures 19 (0), 2015
702015
Time on TV: Temporal Displacement and Mashup Television
P Booth
Peter Lang, 2012
552012
Mashup as temporal amalgam: Time, taste, and textuality
PJ Booth
Transformative Works and Cultures 9 (1), 2, 2012
492012
Seeing fans: Representations of fandom in media and popular culture
L Bennett, P Booth
Bloomsbury Publishing USA, 2016
442016
Lessons down a rabbit hole: Alternate reality gaming in the classroom
S Chess, P Booth
New Media & Society 16 (6), 1002-1017, 2014
432014
Narractivity and the narrative database: Media-based wikis as interactive fan fiction
P Booth
Narrative Inquiry 19 (2), 372-392, 2009
432009
Restricted play: Synergy and the limits of interactivity in The Lord of the Rings: The Return of the King video game
RA Brookey, P Booth
Games and Culture 1 (3), 214-230, 2006
432006
Reconceptualizing Communication and Agency in Fan Activity: A Proposal for A Projected Interactivity Model for Fan Studies.
A Davisson, P Booth
Texas Speech Communication Journal 32 (1), 2007
412007
Digital Fandom 2.0
P Booth
New York: Peter Lang, 2017
392017
Crossing fandoms: SuperWhoLock and the contemporary fan audience
P Booth
Springer, 2016
382016
系统目前无法执行此操作,请稍后再试。
文章 1–20