Player modeling GN Yannakakis, P Spronck, D Loiacono, E André Dagstuhl Publishing, 2013 | 269 | 2013 |
Simulated car racing championship 2009: Competition software manual D Loiacono, L Cardamone, PL Lanzi Dipartimento di Elettronica e Informazione, Politecnico di Milano, Milan …, 2009 | 138* | 2009 |
The 2009 simulated car racing championship D Loiacono, PL Lanzi, J Togelius, E Onieva, DA Pelta, MV Butz, ... IEEE Transactions on Computational Intelligence and AI in Games 2 (2), 131-147, 2010 | 124 | 2010 |
Interactive evolution for the procedural generation of tracks in a high-end racing game L Cardamone, D Loiacono, PL Lanzi Proceedings of the 13th annual conference on Genetic and evolutionary …, 2011 | 111 | 2011 |
Learning to overtake in TORCS using simple reinforcement learning D Loiacono, A Prete, PL Lanzi, L Cardamone IEEE Congress on Evolutionary Computation, 1-8, 2010 | 110 | 2010 |
The wcci 2008 simulated car racing competition D Loiacono, J Togelius, PL Lanzi, L Kinnaird-Heether, SM Lucas, ... 2008 IEEE Symposium On Computational Intelligence and Games, 119-126, 2008 | 95 | 2008 |
Learning drivers for TORCS through imitation using supervised methods L Cardamone, D Loiacono, PL Lanzi 2009 IEEE symposium on computational intelligence and games, 148-155, 2009 | 89 | 2009 |
Searching for the optimal racing line using genetic algorithms L Cardamone, D Loiacono, PL Lanzi, AP Bardelli Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 88 | 2010 |
Generalization in the XCSF classifier system: Analysis, improvement, and extension PL Lanzi, D Loiacono, SW Wilson, DE Goldberg Evolutionary Computation 15 (2), 133-168, 2007 | 87* | 2007 |
Evolving competitive car controllers for racing games with neuroevolution L Cardamone, D Loiacono, PL Lanzi Proceedings of the 11th Annual conference on Genetic and evolutionary …, 2009 | 81 | 2009 |
On-line neuroevolution applied to the open racing car simulator L Cardamone, D Loiacono, PL Lanzi 2009 IEEE Congress on Evolutionary Computation, 2622-2629, 2009 | 73 | 2009 |
Automatic track generation for high-end racing games using evolutionary computation D Loiacono, L Cardamone, PL Lanzi IEEE Transactions on computational intelligence and AI in games 3 (3), 245-259, 2011 | 66 | 2011 |
Extending XCSF beyond linear approximation PL Lanzi, D Loiacono, SW Wilson, DE Goldberg Proceedings of the 7th annual conference on Genetic and evolutionary …, 2005 | 65 | 2005 |
A multi-objective genetic algorithm for design space exploration in high-level synthesis F Ferrandi, PL Lanzi, D Loiacono, C Pilato, D Sciuto 2008 IEEE Computer Society Annual Symposium on VLSI, 417-422, 2008 | 59 | 2008 |
Doom level generation using generative adversarial networks E Giacomello, PL Lanzi, D Loiacono 2018 IEEE Games, Entertainment, Media Conference (GEM), 316-323, 2018 | 58 | 2018 |
Prediction update algorithms for XCSF: RLS, kalman filter, and gain adaptation PL Lanzi, D Loiacono, SW Wilson, DE Goldberg Proceedings of the 8th annual conference on Genetic and evolutionary …, 2006 | 58 | 2006 |
Learning to drive in the open racing car simulator using online neuroevolution L Cardamone, D Loiacono, PL Lanzi IEEE Transactions on Computational Intelligence and AI in Games 2 (3), 176-190, 2010 | 48 | 2010 |
Evolving maps for match balancing in first person shooters PL Lanzi, D Loiacono, R Stucchi 2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014 | 42 | 2014 |
A cheating detection framework for unreal tournament iii: A machine learning approach L Galli, D Loiacono, L Cardamone, PL Lanzi 2011 IEEE Conference on Computational Intelligence and Games (CIG'11), 266-272, 2011 | 39 | 2011 |
XCS with computed prediction for the learning of boolean functions PL Lanzi, D Loiacono, SW Wilson, DE Goldberg 2005 IEEE Congress on Evolutionary Computation 1, 588-595, 2005 | 38 | 2005 |