Virtual Reality is ‘Finally Here’: A Qualitative Exploration of Formal Determinants of Player Experience in VR D Murphy | 19 | 2017 |
Building a Hybrid Virtual Agent for Testing User Empathy and Arousal in Response to Avatar (Micro-)Expressions D Murphy Proceedings of the 23rd ACM Symposium on Virtual Reality Software and …, 2017 | 16 | 2017 |
Bodiless Embodiment: A Descriptive Survey of Avatar Bodily Coherence in First-Wave Consumer VR Applications D Murphy 2017 IEEE Virtual Reality (VR), 265–266, 2017 | 9 | 2017 |
What do we mean when we say “presence”? D Murphy, R Skarbez PRESENCE: Virtual and Augmented Reality 29, 171-190, 2020 | 8 | 2020 |
Virtual Reality and the Rhetoric of Empathy D Murphy A Companion to Motion Pictures and Public Value, 488–508, 2022 | 5 | 2022 |
While We Wait for the Holodeck; or, How Agency in VR Only Tells Half a Story D Murphy The Velvet Light Trap 91 (1), 65-70, 2023 | 3 | 2023 |
Through the Screen Door: Virtual Reality Experiences D Murphy Department of Communication, Faculty of Humanities, University of Copenhagen, 2021 | 3 | 2021 |
Spatial Presence, Psychophysiology, and Game(play) Emotions D Murphy Proceedings of the First International Joint Conference of DiGRA and FDG, 2016 | 3 | 2016 |
“I’m the leader and I’m going to save the world”: Characterizing Empowering and Disempowering Game Experiences JB Vornhagen, D Bennett, D Murphy, ED Mekler Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 1330-1360, 2023 | 1 | 2023 |
Press X to Punch(line): The Design and Cognition of Interactive Gags D Murphy Video Games and Comedy, 53–70, 2022 | 1 | 2022 |
How Musical Leitmotifs Enhance Narration and Evoke Emotion D Murphy Proceedings of the 2019 DiGRA International Conference: Game, Play, and the …, 2019 | 1 | 2019 |
Book Review: Reality Media: Augmented and Virtual Reality D Murphy New Media & Society 24 (9), 2181-2183, 2022 | | 2022 |
Book Review: The Aesthetics of Virtual Reality D Murphy Projections 16 (2), 106–111, 2022 | | 2022 |
Virtual Reality D Murphy In Grabarczyk, P. (ed.), Encyclopedia of Ludic Terms. URL: https://eolt.org …, 2021 | | 2021 |
Financial, Aesthetic, and Cultural Independence: A Selective History of Independent Games J Juul, D Murphy History of Games Conference 2018, 2018 | | 2018 |
Virtual Reality A Gregersen, D Murphy In Medie- og Kommunikationsleksikon; Samfundslitteratur. URL: http://www …, 2018 | | 2018 |
Shared Cooperative Activity, Shared Competitive Activity, and the Irresistibility of Something Like a Magic Circle D Murphy 11th International Philosophy of Computer Games Conference, 2017 | | 2017 |