Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player S Lim, B Reeves International Journal of Human-Computer Studies 68 (1-2), 57-68, 2010 | 323 | 2010 |
Being in the game: Effects of avatar choice and point of view on psychophysiological responses during play S Lim, B Reeves Media psychology 12 (4), 348-370, 2009 | 222 | 2009 |
When playing together feels different: Effects of task types and social contexts on physiological arousal in multiplayer online gaming contexts S Lim, JER Lee CyberPsychology & Behavior 12 (1), 59-61, 2009 | 93 | 2009 |
I hate binge-watching but I can’t help doing it: The moderating effect of immediate gratification and need for cognition on binge-watching attitude-behavior relation H Shim, S Lim, EE Jung, E Shin Telematics and Informatics 35 (7), 1971-1979, 2018 | 90 | 2018 |
Who multitasks on smartphones? Smartphone multitaskers' motivations and personality traits S Lim, H Shim Cyberpsychology, Behavior, and Social Networking 19 (3), 223-227, 2016 | 56 | 2016 |
Robots as new media: A cross-cultural examination of social and cognitive responses to robotic and on-screen agents K Shinozawa, B Reeves, K Wise, S Lim, H Maldonado, F Naya Proceedings of annual conference of internation communication association …, 2003 | 40 | 2003 |
The growth of broadband Internet connections in South Korea: contributing factors K Yun, H Lee, SH Lim Asia-Pacific Research Center, Stanford Institute for International Studies, 2002 | 33 | 2002 |
MMORPG Users Motivations and the Spill-Over Effect on Their Off-line Leadership Development S Lim, N Park Korean journal of journalism & communication studies 51 (6), 322-345, 2007 | 21 | 2007 |
The effect of avatar choice and visual POV on game play experiences S Lim Stanford University, 2006 | 19 | 2006 |
What makes us two-screen users? The effects of two-screen viewing motivation and psychological traits on social interactions H Shim, E Shin, S Lim Computers in Human Behavior 75, 339-346, 2017 | 16 | 2017 |
Need to belong, privacy concerns and self-disclosure in AI chatbot interaction A Widener, S Lim 디지털콘텐츠학회논문지 21 (12), 2203-2210, 2020 | 13 | 2020 |
Tracking students’ eye-movements on visual dashboard presenting their online learning behavior patterns K Ha, IH Jo, S Lim, Y Park Emerging Issues in Smart Learning, 371-376, 2015 | 13 | 2015 |
Moderating effect of motivation for MIM use on the association between MIM bullying opportunities and MIM bullying behaviours H Shim, E Shin, S Lim Behaviour & Information Technology 36 (12), 1299-1307, 2017 | 7 | 2017 |
The Effects of the User's Motivations for Game Platform Use on Game Addiction H Ahn, S Lim Korea Society For Computer Game 26 (1), 99-106, 2013 | 7 | 2013 |
Effects of interactivity and involvement in the user’s information processing and emotional responses EM Kim, S Lim, SH Ham Korean journal of journalism & communication studies 52 (4), 250-277, 2008 | 7 | 2008 |
Social Viewing Motivations, Satisfaction, and Continuous Use Intention: Moderating Effects of Communication Behavior E Cho, S Lim Journal of Korea Multimedia Society 23 (10), 1331-1338, 2020 | 5 | 2020 |
AI Chatbot Users' Satisfaction and Intention for Continued Use: Moderating Effects of Chatbot Type and Motivations R Chu, S Lim The Journal of the Korea Contents Association 20 (10), 630-640, 2020 | 4 | 2020 |
No secrets between the two of us: Privacy concerns over using AI agents S Lim, H Shim Cyberpsychology: Journal of Psychosocial Research on Cyberspace 16 (4), 2022 | 2 | 2022 |
Usability study of visual dashboard as learning analytics interventions K Ha, S Lim 한국교육공학회 학술대회발표자료집 2013 (1), 249-255, 2013 | 2 | 2013 |
How Social Media Affordances Shape Our Online Identity: Platform Affordances, Social Ties, and Self-Presentation W He, S Lim 영상문화콘텐츠연구 21, 421-457, 2020 | | 2020 |