Exploring interest formation in english learning through xplorerafe+: A gamified ar mobile app D Wang, MN Md Khambari, SL Wong, AB Razali Sustainability 13 (22), 12792, 2021 | 8 | 2021 |
Exploring the Use of Gamified Augmented Reality Apps in the Formation of Interest Among Vocational College Students D WANG, MNMD KHAMBARI, SL WONG, AB RAZALI | 1 | 2021 |
Evaluation of a Gamified Augmented Reality Mobile App to Support English Language Learning Among Non-Native Speakers W Dan, MNM Khambari, SL Wong, ABM Razali Proceedings of the 28th international conference on computers in education …, 2020 | 1 | 2020 |
The Application of a Game-Based AR Learning Model in English Sentence Learning. D Wang, MNM Khambari Malaysian Online Journal of Educational Technology 8 (1), 63-71, 2020 | 18 | 2020 |
An AR-based Gamified English Course in Vocational College through Interest-driven Approach D Wang, MNM Khambari Universal Journal of Educational Research 8 (1), 132-137, 2020 | 7 | 2020 |
The benefits of augmented reality technology in higher education: A review of the literature W Dan, MNM Khambari, WS Luan, AB Razali THE 5TH INTERNATIONAL CONFERENCE ON EDUCATIONAL RESEARCH AND PRACTICE (ICERP …, 2019 | 2 | 2019 |
Curriculum Design System Based on AR Glasses for Interest-Driven Learning W Dan, MNMD KHAMBARI, Q QIUc | | |
Design of Customizable Gamified Augmented Reality Apps: Towards Embracing Active Learning MNMD KHAMBARI, D WANG, SL WONG, P MOSES, MNMD KHAMBARI, ... | | |
ENHANCING INTEREST FORMATION IN ENGLISH THROUGH XploreRAFE+: AN AR-BASED GAMIFIED MOBILE APPLICATION W Dan, MNM Khambari, WS Luan, AB Razali Cover Design, 112, 0 | | |