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Dan Wang
Dan Wang
在 student.upm.edu.my 的电子邮件经过验证
标题
引用次数
年份
Exploring interest formation in english learning through xplorerafe+: A gamified ar mobile app
D Wang, MN Md Khambari, SL Wong, AB Razali
Sustainability 13 (22), 12792, 2021
82021
Exploring the Use of Gamified Augmented Reality Apps in the Formation of Interest Among Vocational College Students
D WANG, MNMD KHAMBARI, SL WONG, AB RAZALI
12021
Evaluation of a Gamified Augmented Reality Mobile App to Support English Language Learning Among Non-Native Speakers
W Dan, MNM Khambari, SL Wong, ABM Razali
Proceedings of the 28th international conference on computers in education …, 2020
12020
The Application of a Game-Based AR Learning Model in English Sentence Learning.
D Wang, MNM Khambari
Malaysian Online Journal of Educational Technology 8 (1), 63-71, 2020
182020
An AR-based Gamified English Course in Vocational College through Interest-driven Approach
D Wang, MNM Khambari
Universal Journal of Educational Research 8 (1), 132-137, 2020
72020
The benefits of augmented reality technology in higher education: A review of the literature
W Dan, MNM Khambari, WS Luan, AB Razali
THE 5TH INTERNATIONAL CONFERENCE ON EDUCATIONAL RESEARCH AND PRACTICE (ICERP …, 2019
22019
Curriculum Design System Based on AR Glasses for Interest-Driven Learning
W Dan, MNMD KHAMBARI, Q QIUc
Design of Customizable Gamified Augmented Reality Apps: Towards Embracing Active Learning
MNMD KHAMBARI, D WANG, SL WONG, P MOSES, MNMD KHAMBARI, ...
ENHANCING INTEREST FORMATION IN ENGLISH THROUGH XploreRAFE+: AN AR-BASED GAMIFIED MOBILE APPLICATION
W Dan, MNM Khambari, WS Luan, AB Razali
Cover Design, 112, 0
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