Design and Evaluation of a Gamified Generative AI Chatbot for Canvas LMS Courses R Zandvakili, D Liu, AT Li, R Santhanam, S Schanke International Conference on Human-Computer Interaction, 259-264, 2024 | | 2024 |
Rethinking Gamification Failure: A Model and Investigation of Gamified System Maladaptive Behaviors SLA Tseng, H Sun, R Santhanam, S Lu, JB Thatcher Information Systems Research, 2023 | 3 | 2023 |
Could gamification designs enhance online learning through personalization? Lessons from a field experiment ACM Leung, R Santhanam, RCW Kwok, WT Yue Information Systems Research 34 (1), 27-49, 2023 | 38 | 2023 |
ICIS 2023 Best Paper Awards Session WD Fernandez Prof, R Santhanam, J Nandhakumar | | 2023 |
Revisiting the Role and Impact of Information Technology Capability CA Tian, R Santhanam, P Nitiema AIS Transactions on Replication Research 9 (1), 4, 2023 | | 2023 |
Developing Gamification Research in Information Systems D Liu, P Lowry, R Landers, F Nah, R Santhanam | | 2022 |
Managing Artificial Intelligence RS Nicholas Berente, Bin Gu, Jan Recker MIS Quarterly 45 (3), 1433-1450, 2021 | 719* | 2021 |
The impact of role coordination on virtual team performance and player retention in esports A Yang, D Liu, R Santhanam Workshop on E-Business, 121-128, 2020 | 6 | 2020 |
Reducing Technostress through Workstation Designs P Nitiema, R Santhanam | | 2020 |
GAMESIT: A gamified system for information technology training RS Juneyoung Park, De Liu, Mun Yi Computers & Education 142, 1-19, 2019 | 56* | 2019 |
Adaptation behaviors of gamified information systems SL Tseng, H Sun, R Santhanam | 1 | 2018 |
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems D Liu, R Santhanam, J Webster MIS quarterly 41 (4), 1011-1034, 2017 | 720 | 2017 |
Assimilation of enterprise information systems: knowledge support from people and systems S Sasidharan, R Santhanam, D Brass International Journal of Technology Diffusion (IJTD) 8 (1), 18-32, 2017 | 8 | 2017 |
Office of the Editor R Agarwal, RH Smith, A Acquisti, G Adomavicius, JN Cummings, F Davis, ... Science and Technology 27 (2), 2016 | | 2016 |
Research Note—Gamification of technology-mediated training: Not all competitions are the same R Santhanam, D Liu, WCM Shen Information systems research 27 (2), 453-465, 2016 | 283 | 2016 |
Physical interaction with technology: kinesiology as a reference discipline for information systems research É Labonté-LeMoyne, PM Léger, S Sénécal, R Santhanam | 3 | 2016 |
Gamified technology-mediated learning: The role of individual differences WCM Shen, D Liu, R Santhanam, DA Evans | 27 | 2016 |
The delayed effect of treadmill desk usage on recall and attention É Labonté-LeMoyne, R Santhanam, PM Léger, F Courtemanche, ... Computers in Human Behavior 46, 1-5, 2015 | 53 | 2015 |
Will video be the next generation of e-commerce product reviews? Presentation format and the role of product type P Xu, L Chen, R Santhanam Decision Support Systems 73, 85-96, 2015 | 245 | 2015 |
Visual Storytelling: Impact of Data visualization on citizens' health behaviors D Wang, R Santhanam | 3 | 2015 |