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Radhika Santhanam
Radhika Santhanam
在 ou.edu 的电子邮件经过验证 - 首页
标题
引用次数
年份
Design and Evaluation of a Gamified Generative AI Chatbot for Canvas LMS Courses
R Zandvakili, D Liu, AT Li, R Santhanam, S Schanke
International Conference on Human-Computer Interaction, 259-264, 2024
2024
Rethinking Gamification Failure: A Model and Investigation of Gamified System Maladaptive Behaviors
SLA Tseng, H Sun, R Santhanam, S Lu, JB Thatcher
Information Systems Research, 2023
32023
Could gamification designs enhance online learning through personalization? Lessons from a field experiment
ACM Leung, R Santhanam, RCW Kwok, WT Yue
Information Systems Research 34 (1), 27-49, 2023
382023
ICIS 2023 Best Paper Awards Session
WD Fernandez Prof, R Santhanam, J Nandhakumar
2023
Revisiting the Role and Impact of Information Technology Capability
CA Tian, R Santhanam, P Nitiema
AIS Transactions on Replication Research 9 (1), 4, 2023
2023
Developing Gamification Research in Information Systems
D Liu, P Lowry, R Landers, F Nah, R Santhanam
2022
Managing Artificial Intelligence
RS Nicholas Berente, Bin Gu, Jan Recker
MIS Quarterly 45 (3), 1433-1450, 2021
719*2021
The impact of role coordination on virtual team performance and player retention in esports
A Yang, D Liu, R Santhanam
Workshop on E-Business, 121-128, 2020
62020
Reducing Technostress through Workstation Designs
P Nitiema, R Santhanam
2020
GAMESIT: A gamified system for information technology training
RS Juneyoung Park, De Liu, Mun Yi
Computers & Education 142, 1-19, 2019
56*2019
Adaptation behaviors of gamified information systems
SL Tseng, H Sun, R Santhanam
12018
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems
D Liu, R Santhanam, J Webster
MIS quarterly 41 (4), 1011-1034, 2017
7202017
Assimilation of enterprise information systems: knowledge support from people and systems
S Sasidharan, R Santhanam, D Brass
International Journal of Technology Diffusion (IJTD) 8 (1), 18-32, 2017
82017
Office of the Editor
R Agarwal, RH Smith, A Acquisti, G Adomavicius, JN Cummings, F Davis, ...
Science and Technology 27 (2), 2016
2016
Research Note—Gamification of technology-mediated training: Not all competitions are the same
R Santhanam, D Liu, WCM Shen
Information systems research 27 (2), 453-465, 2016
2832016
Physical interaction with technology: kinesiology as a reference discipline for information systems research
É Labonté-LeMoyne, PM Léger, S Sénécal, R Santhanam
32016
Gamified technology-mediated learning: The role of individual differences
WCM Shen, D Liu, R Santhanam, DA Evans
272016
The delayed effect of treadmill desk usage on recall and attention
É Labonté-LeMoyne, R Santhanam, PM Léger, F Courtemanche, ...
Computers in Human Behavior 46, 1-5, 2015
532015
Will video be the next generation of e-commerce product reviews? Presentation format and the role of product type
P Xu, L Chen, R Santhanam
Decision Support Systems 73, 85-96, 2015
2452015
Visual Storytelling: Impact of Data visualization on citizens' health behaviors
D Wang, R Santhanam
32015
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