" Dad, Stop Crashing My Car!" Making Use of Probing to Inspire the Design of Future In-Car Interfaces M Gärtner, A Meschtscherjakov, B Maurer, D Wilfinger, M Tscheligi Proceedings of the 6th international conference on automotive user …, 2014 | 17 | 2014 |
“Hey, can we talk?”: Exploring How Revealing Implicit Emotional Responses Tangibly Could Foster Empathy During Mobile Texting M Fimpel, N Flach, M Reckzügel, B Maurer Proceedings of the Seventeenth International Conference on Tangible …, 2023 | 3 | 2023 |
Actuated Shear: Enabling Haptic Feedback on Rich Touch Interfaces B Maurer, R Buchner, M Murer, M Tscheligi Human-Computer Interaction, 140-147, 2015 | | 2015 |
An eye for an eye: Gaze input in competitive online games and its effects on social presence M Lankes, B Maurer, B Stiglbauer Proceedings of the 13th international conference on advances in computer …, 2016 | 34 | 2016 |
Be the meeple: New perspectives on traditional board games D Smit, B Maurer, M Murer, J Reinhardt, K Wolf Proceedings of the Thirteenth International Conference on Tangible, Embedded …, 2019 | 13 | 2019 |
Captology and technology appropriation: unintended use as a source for designing persuasive technologies A Krischkowsky, B Maurer, M Tscheligi Persuasive Technology: 11th International Conference, PERSUASIVE 2016 …, 2016 | 10 | 2016 |
CarTeam: The car as a collaborative tangible game controller B Maurer, A Baumgartner, I Aslan, A Meschtscherjakov, D Wilfinger, ... TEI2014: 8th International Conference on Tangible, Embedded and Embodied …, 2014 | 3 | 2014 |
Center for HCI, University of Salzburg M Murer, V Fuchsberger, A Krischkowsky, B Maurer, A Meschtscherjakov, ... Interactions 27 (1), 18-21, 2019 | | 2019 |
Circular HCI: Tools for Embedding Circular Thinking in Material-Driven Design S Vogel, N Campreguer França, E Economidou, B Maurer, M Tscheligi Companion Publication of the 2020 ACM Designing Interactive Systems …, 2020 | 6 | 2020 |
Dislocated Boardgames: Design Potentials for Remote Tangible Play B Maurer, V Fuchsberger Multimodal Technologies and Interaction 3 (4), 72, 2019 | 25 | 2019 |
Embodied interaction in play: body-based and natural interaction in games B Maurer Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016 | 7 | 2016 |
Embodied interaction in play: Social and physical qualities as a design material for digital play B Maurer Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 3 | 2017 |
Experiencing distance: wearable engagements with remote relationships JM Beuthel, P Bentegeac, V Fuchsberger, B Maurer, M Tscheligi Proceedings of the fifteenth international conference on tangible, embedded …, 2021 | 24 | 2021 |
Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication B Maurer, A Krischkowsky, M Tscheligi Proceedings of the 2017 Annual Symposium on Computer-Human Interaction in …, 2017 | 10 | 2017 |
Exploring the effects of time pressure on screen-cheating behaviour: Insights and design potentials M Kubesch, M Lankes, B Maurer Extended abstracts of the Annual Symposium on computer-human interaction in …, 2019 | 4 | 2019 |
Eye contact: Gaze as a connector between spectators and players in online games M Lankes, D Rammer, B Maurer Entertainment Computing–ICEC 2017: 16th IFIP TC 14 International Conference …, 2017 | 15 | 2017 |
EyeCo: Effects of shared gaze on social presence in an online cooperative game B Maurer, M Lankes, B Stiglbauer, M Tscheligi Entertainment Computing-ICEC 2016: 15th IFIP TC 14 International Conference …, 2016 | 33 | 2016 |
EyePlay revisited: Past, present and future challenges for eye-based interaction in games M Lankes, J Newn, B Maurer, E Velloso, M Dechant, H Gellersen Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 11 | 2018 |
Four eyes see more than two: Shared gaze in the car S Trösterer, M Gärtner, M Wuchse, B Maurer, A Baumgartner, ... Human-Computer Interaction–INTERACT 2015: 15th IFIP TC 13 International …, 2015 | 14 | 2015 |
From the work in progress, rapid communications, interactivity, student game design competition, doctoral consortium, and mas-terclass chairs K Rogers, L Zaman, E Harpstead, S Kriglstein, D Reidsma, M Lankes, ... 8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI …, 2021 | | 2021 |