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Philipp Brauner
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引用次数
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12 Theory and Technologies on Human Factors in Advanced HumanMachine Environment
A Mertens, S Puetz, P Brauner, AK Schaar, D Chugo, S Yamada, ...
A computer science perspective on digital transformation in production
P Brauner, M Dalibor, M Jarke, I Kunze, I Koren, G Lakemeyer, ...
ACM Transactions on Internet of Things 3 (2), 1-32, 2022
1012022
A game-based approach to raise quality awareness in ramp-up processes
P Brauner, R Philipsen, A Fels, M Fuhrmann, QH Ngo, S Stiller, R Schmitt, ...
Quality Management Journal 23 (1), 55-69, 2016
182016
A game-based approach to understand human factors in supply chains and quality management
S Stiller, B Falk, R Philipsen, P Brauner, R Schmitt, M Ziefle
Procedia CIRP 20, 67-73, 2014
312014
A research framework for human aspects in the internet of production–an intra-company perspective
P Brauner, F Brillowski, H Dammers, P Königs, F Kordtomeikel, H Petruck, ...
Advances in Manufacturing, Production Management and Process Control …, 2020
112020
A step in the right direction–understanding privacy concerns and perceived sensitivity of fitness trackers
C Lidynia, P Brauner, M Ziefle
Advances in Human Factors in Wearable Technologies and Game Design …, 2018
632018
Actionable artificial intelligence for the future of production
M Behery, P Brauner, HA Zhou, MS Uysal, V Samsonov, M Bellgardt, ...
Internet of Production: Fundamentals, Methods and Applications, 91-136, 2023
82023
Advantages and challenges of extracting process knowledge through serious games.
T Schemmer, J Reinhard, P Brauner, M Ziefle
GamiFIN, 11-21, 2022
42022
Age-sensitive eHealth Applications in Smart Homes
W Wilkowska, P Brauner, M Ziefle
Preprints, 2016
2016
Age, gender, and technology attitude as factors for acceptance of smart interactive textiles in home environments
P Brauner, J van Heek, M Ziefle
Proceedings of the 3rd international conference on information and …, 2017
362017
Alt Schlägt Jung–Bewegungsförderung für Ältere durch Serious Games
P Brauner, C Rausch, S Beul, M Ziefle
Exploring Virtuality: Virtualität im interdisziplinären Diskurs, 215-239, 2014
32014
An interdisciplinary view on humane interfaces for digital shadows in the internet of production
S Pütz, R Baier, P Brauner, F Brillowski, H Dammers, L Liehner, ...
2022 15th International Conference on Human System Interaction (HSI), 1-8, 2022
42022
An intuitive textile input controller
F Heller, HYK Lee, P Brauner, T Gries, M Ziefle, J Borchers
Mensch und Computer 2015–Proceedings, 263-266, 2015
42015
Beyond playful learning–Serious games for the human-centric digital transformation of production and a design process model
P Brauner, M Ziefle
Technology in Society 71, 102140, 2022
312022
Capability configuration in next generation manufacturing
C Hinke, L Vervier, P Brauner, S Schneider, L Steuer-Dankert, M Ziefle, ...
Forecasting Next Generation Manufacturing: Digital Shadows, Human-Machine …, 2022
2022
Clothing-as-a-service? A Research Agenda Towards a Sustainable and Socially Accepted Circular Economy of Clothing
PM Brauner, LS Vervier, MC Ziefle, M Sachtleben, S Schlichter, T Gries
Universitätsbibliothek der RWTH Aachen, 2022
22022
Cognition-enhanced, self-optimizing production networks
C Schlick, V Stich, R Schmitt, G Schuh, M Ziefle, C Brecher, M Blum, ...
Integrative Production Technology: Theory and Applications, 645-743, 2017
142017
Correction to: What Is Hip?–Classifying Adopters and Rejecters of Interactive Digital Textiles in Home Environments
J van Heek, P Brauner, M Ziefle
Information and Communication Technologies for Ageing Well and e-Health …, 2018
2018
Current State and Future Direction of Digital Knowledge Management in Small and Medium Enterprises
Y Dassen, L Liehner, P Brauner, S Storms, W Herfs, M Ziefle
Proceedings of the 24 th European Conference on Knowledgemanagement 24 (1), 2023
12023
Data protectors, benefit maximizers, or facts enthusiasts: Identifying user profiles for life-logging technologies
L Burbach, C Lidynia, P Brauner, M Ziefle
Computers in Human Behavior 99, 9-21, 2019
252019
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