" I Love All the Bits" The Materiality of Boardgames MJ Rogerson, M Gibbs, W Smith Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016 | 115 | 2016 |
Playing blind: Revealing the world of gamers with visual impairment R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 81 | 2019 |
Cooperating to compete: The mutuality of cooperation and competition in boardgame play MJ Rogerson, MR Gibbs, W Smith Proceedings of the 2018 CHI conference on human factors in computing systems …, 2018 | 71 | 2018 |
Finding time for tabletop: Board game play and parenting MJ Rogerson, M Gibbs Games and Culture 13 (3), 280-300, 2018 | 70 | 2018 |
Digitising Boardgames: Issues and Tensions MJ Rogerson, M Gibbs, W Smith DiGRA 2015 Diversity of Play: Games - Cultures - Identities, 2015 | 41 | 2015 |
Unpacking “boardgames with apps”: The hybrid digital boardgame model M J. Rogerson, L A. Sparrow, M R. Gibbs Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems …, 2021 | 32 | 2021 |
Introducing the gamer information-control framework: Enabling access to digital games for people with visual impairment R Andrade, MJ Rogerson, J Waycott, S Baker, F Vetere Proceedings of the 2020 CHI conference on human factors in computing systems …, 2020 | 21 | 2020 |
More than a gimmick-Digital tools for boardgame play MJ Rogerson, LA Sparrow, MR Gibbs Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-23, 2021 | 17 | 2021 |
Exploring the Digital Hinterlands: Internet Practices Surrounding the Pursuit of "Offline" Hobbies MJ Rogerson, M Gibbs, W Smith The 18th Annual Conference of the Association of Internet Researchers, 2017 | 13* | 2017 |
Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory W Zhao, MJ Rogerson, J Waycott, RM Kelly | 12 | 2023 |
Understanding Older Adults' Participation in Online Social Activities: Lessons from the COVID-19 Pandemic W Zhao, RM Kelly, MJ Rogerson, J Waycott Proceedings of the ACM on Human-Computer Interaction 6 (CSCW2), 1-26, 2022 | 11 | 2022 |
Prevalence of myalgic encephalomyelitis/chronic fatigue syndrome (ME/CFS) in Australian primary care patients: only part of the story? N Orji, JA Campbell, K Wills, M Hensher, AJ Palmer, M Rogerson, R Kelly, ... BMC Public Health 22 (1), 1516, 2022 | 11 | 2022 |
What can We Learn from Eye Tracking Boardgame Play? MJ Rogerson, MR Gibbs, W Smith Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 11 | 2017 |
“What are you Bringing to the Table?”: The Something Awful Let’s Play Community as a Serious Leisure Subculture B McKitrick, M Rogerson, M Gibbs, B Nansen Games and Culture 18 (3), 402-421, 2023 | 6 | 2023 |
Understanding the travel motivations of game hobbyists MJ Rogerson, M Gibbs, W Smith Proceedings of the 2019 DiGRAA Conference, 2019 | 6 | 2019 |
Models and sociolinguistic factors in some Victorian second language programs: A progress report M Clyne, C Jenkins, I Chen, M Rogerson, R Tsokalido Language and Language Education: Working Papers of The National Languages …, 1992 | 6 | 1992 |
" Keeping the Program Going": Technology Use by Community Organizations to Support the Social Connectedness of Older Adults During the COVID-19 Pandemic Y Xing, RM Kelly, MJ Rogerson, J Waycott Proceedings of the ACM on Human-Computer Interaction 7 (CSCW2), 1-26, 2023 | 5 | 2023 |
More than the sum of their bits: Understanding the gameboard and components MJ Rogerson, M Gibbs, W Smith Rerolling Boardgames: Essays on Themes, Systems, Experiences and Ideologies …, 2020 | 5* | 2020 |
Between cardboard and computer: The hobbyist experience of modern boardgames MJ Rogerson Unpublished doctoral thesis, The University of Melbourne, Australia, 2018 | 4 | 2018 |
Me and My Shelfie: Hobbyists’ domestication of boardgames M Rogerson, M Gibbs, W Smith Proceedings of the Digital Games Research Association Conference, 2017 | 4 | 2017 |