Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games J Newn, E Velloso, F Allison, Y Abdelrahman, F Vetere Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 68 | 2017 |
Player identity dissonance and voice interaction in games M Carter, F Allison, J Downs, M Gibbs Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 47 | 2015 |
Design patterns for voice interaction in games F Allison, M Carter, M Gibbs, W Smith Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 45 | 2018 |
Looks can be deceiving: Using gaze visualisation to predict and mislead opponents in strategic gameplay J Newn, F Allison, E Velloso, F Vetere Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems …, 2018 | 41 | 2018 |
Good Frustrations: The paradoxical pleasure of fearing death in DayZ F Allison, M Carter, M Gibbs Proceedings of the Annual Meeting of the Australian Special Interest Group …, 2015 | 41 | 2015 |
Word play: a history of voice interaction in digital games F Allison, M Carter, M Gibbs Games and Culture 15 (2), 91-113, 2020 | 33 | 2020 |
Whose mind is the signal? Focalization in video game narratives F Allison Proceedings of DiGRA 2015 Conference, 2015 | 29 | 2015 |
" Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants D Hettiachchi, Z Sarsenbayeva, F Allison, N van Berkel, T Dingler, ... Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems …, 2020 | 23 | 2020 |
Fear, loss and meaningful play: Permadeath in DayZ M Carter, F Allison Journal of Gaming & Virtual Worlds 9 (2), 143-158, 2017 | 18 | 2017 |
Frame analysis of voice interaction gameplay F Allison, J Newn, W Smith, M Carter, M Gibbs Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems …, 2019 | 16 | 2019 |
Designing interactions with intention-aware gaze-enabled artificial agents J Newn, R Singh, F Allison, P Madumal, E Velloso, F Vetere IFIP Conference on Human-Computer Interaction, 255-281, 2019 | 14 | 2019 |
Guilt in DayZ M Carter, F Allison | 11 | 2019 |
How players speak to an intelligent game character using natural language messages F Allison, E Luger, K Hofmann Transactions of the Digital Games Research Association 4 (2), 2018 | 11 | 2018 |
Spontaneous interactions with a virtually embodied intelligent assistant in Minecraft F Allison, E Luger, K Hofmann Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017 | 10 | 2017 |
The game narrative triangle F Allison Retrieved from Red Kings Dream website: http://redkingsdream. com/2010/07 …, 2010 | 7 | 2010 |
Understanding the utility of digital flight assistants: a preliminary analysis S Gosper, JR Trippas, H Richards, F Allison, C Sear, S Khorasani, ... Proceedings of the 3rd Conference on Conversational User Interfaces, 1-5, 2021 | 6 | 2021 |
Representing alkaline hydrolysis: A material-semiotic analysis of an alternative to burial and cremation M Arnold, T Kohn, B Nansen, F Allison Mortality 29 (3), 447-465, 2024 | 5 | 2024 |
Bones of contention: Social acceptance of digital cemetery technologies F Allison, B Nansen, M Gibbs, M Arnold Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 5 | 2023 |
Cybernetic funeral systems M Arnold, H Gould, T Kohn, B Nansen, F Allison 2021 IEEE Conference on Norbert Wiener in the 21st Century (21CW), 1-4, 2021 | 5 | 2021 |
Enabling creative crowd work through smart speakers D Hettiachchi, N van Berkel, T Dingler, F Allison, V Kostakos, J Goncalves Workshop on Designing Crowd-powered Creativity Support Systems (CHI’19 …, 2019 | 5 | 2019 |