The Effects of VR Environments on the Acceptance, Experience and Expectations of Cultural Heritage Learning E Ch'ng, Y Li, S Cai, FT Leow ACM Journal on Computing and Cultural Heritage, 2020 | 68 | 2020 |
Multiuser Interaction with Hybrid VR and AR for Cultural Heritage Objects Y Li, E Ch'ng, S Cai, S See Digital Heritage 2018 - 3rd International Congress & Expo, 2018 | 40 | 2018 |
Effect of visual cues on pointing tasks in co-located augmented reality collaboration L Chen, Y Liu, Y Li, L Yu, BY Gao, M Caon, Y Yue, HN Liang Proceedings of the 2021 ACM Symposium on Spatial User Interaction, 1-12, 2021 | 30 | 2021 |
Predicting gaze-based target selection in augmented reality headsets based on eye and head endpoint distributions Y Wei, R Shi, D Yu, Y Wang, Y Li, L Yu, HN Liang Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 24 | 2023 |
A Comparison of the Capacities of VR and 360-Degree Video for Coordinating Memory in the Experience of Cultural Heritage S Cai, E Ch'ng, Y Li Digital Heritage 2018 - 3rd International Congress & Expo, 2018 | 20 | 2018 |
Presence and communication in hybrid virtual and augmented reality environments Y Li, E Ch'ng, S Cobb, S See PRESENCE: Virtual and Augmented Reality 28, 29-52, 2019 | 18 | 2019 |
CubeMuseum AR: A tangible augmented reality interface for cultural heritage learning and museum gifting N Xu, Y Li, X Wei, L Xie, L Yu, HN Liang International Journal of Human–Computer Interaction 40 (6), 1409-1437, 2024 | 17 | 2024 |
Appropriate control methods for mobile virtual exhibitions Y Li, P Tennent, S Cobb VR Technologies in Cultural Heritage, 165-183, 2019 | 16 | 2019 |
Cross-cultural factors influencing the adoption of virtual reality for practical learning D Monteiro, T Ma, Y Li, Z Pan, HN Liang Universal Access in the Information Society, 1-14, 2022 | 11 | 2022 |
A framework for sharing cultural heritage objects in hybrid virtual and augmented reality environments Y Li, E Ch’ng Visual heritage: Digital approaches in heritage science, 471-492, 2022 | 11 | 2022 |
Factors influencing engagement in hybrid virtual and augmented reality Y Li, E Ch’ng, S Cobb ACM Transactions on Computer-Human Interaction 30 (4), 1-27, 2023 | 9 | 2023 |
CubeMuseum: An augmented reality prototype of embodied virtual museum Y Li, L Yu, HN Liang 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2021 | 9 | 2021 |
Enhancing VR Experiential Learning through the Design of Embodied Interaction in a Shared Virtual Environment Y Li, T Ma, E Ch'ng Pacific Asia Conference on Information Systems (PACIS 2019), 2019 | 9 | 2019 |
HeritageSite AR: An Exploration Game for Quality Education and Sustainable Cultural Heritage✱ N Xu, J Liang, K Shuai, Y Li, J Yan Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 8 | 2023 |
User retention of mobile augmented reality for cultural heritage learning N Xu, Y Li, J Lin, L Yu, HN Liang 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct …, 2022 | 8 | 2022 |
Examining cross-modal correspondence between ambient color and taste perception in virtual reality Z Wu, R Shi, Z Li, M Jiang, Y Li, L Yu, HN Liang Frontiers in Virtual Reality 3, 1056782, 2022 | 6 | 2022 |
Towards cross-reality interaction and collaboration: A comparative study of object selection and manipulation in reality and virtuality S Zhang, Y Li, KL Man, Y Yue, J Smith 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023 | 5 | 2023 |
Telesteer: Combining discrete and continuous locomotion techniques in virtual reality Z Zhao, Y Li, L Yu, HN Lianq 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023 | 4 | 2023 |
LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality Z Zhao, Y Li, HN Liang 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR), 2023 | 3 | 2023 |
Hands-free multi-type character text entry in virtual reality T Wan, R Shi, W Xu, Y Li, K Atkinson, L Yu, HN Liang Virtual Reality 28 (1), 8, 2024 | 2 | 2024 |