QUALINET white paper on definitions of immersive media experience (IMEx) A Perkis, C Timmerer, S Baraković, JB Husić, S Bech, S Bosse, J Botev, ... arXiv preprint arXiv:2007.07032, 2020 | 88 | 2020 |
Delay sensitivity classification of cloud gaming content SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Möller Proceedings of the 12th ACM International Workshop on Immersive Mixed and …, 2020 | 43 | 2020 |
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience SS Sabet, S Schmidt, S Zadtootaghaj, B Naderi, C Griwodz, S Möller Proceedings of the 11th ACM Multimedia Systems Conference, 15-25, 2020 | 38 | 2020 |
Quality estimation models for gaming video streaming services using perceptual video quality dimensions S Zadtootaghaj, S Schmidt, SS Sabet, S Möller, C Griwodz Proceedings of the 11th ACM Multimedia Systems Conference, 213-224, 2020 | 33 | 2020 |
Towards applying game adaptation to decrease the impact of delay on quality of experience SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller 2018 IEEE international symposium on multimedia (ISM), 114-121, 2018 | 27 | 2018 |
Influence of primacy, recency and peak effects on the game experience questionnaire SS Sabet, C Griwodz, S Möller Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual …, 2019 | 23 | 2019 |
Towards the impact of Gamers' adaptation to delay variation on gaming quality of experience SS Sabet, S Schmidt, C Griwodz, S Möller 2019 Eleventh international conference on quality of multimedia experience …, 2019 | 21 | 2019 |
Towards an AI-driven talking avatar in virtual reality for investigative interviews of children SZ Hassan, P Salehi, RK Røed, P Halvorsen, GA Baugerud, MS Johnson, ... Proceedings of the 2nd Workshop on Games Systems, 9-15, 2022 | 19 | 2022 |
Assessing interactive gaming quality of experience using a crowdsourcing approach S Schmidt, B Naderi, SS Sabet, S Zadtootaghaj, S Möller 2020 Twelfth International Conference on Quality of Multimedia Experience …, 2020 | 19 | 2020 |
Towards the impact of gamers strategy and user inputs on the delay sensitivity of cloud games SS Sabet, S Schmidt, S Zadtootaghaj, C Griwodz, S Moller 2020 Twelfth International Conference on Quality of Multimedia Experience …, 2020 | 18 | 2020 |
A novel objective quality assessment method for perceptually-coded cloud gaming video SS Sabet, MR Hashemi, S Shirmohammadi, M Ghanbari 2018 IEEE Conference on Multimedia Information Processing and Retrieval …, 2018 | 12 | 2018 |
Human vs. GPT-3: The challenges of extracting emotions from child responses M Lammerse, SZ Hassan, SS Sabet, MA Riegler, P Halvorsen 2022 14th International Conference on Quality of Multimedia Experience …, 2022 | 11 | 2022 |
Synthesizing a talking child avatar to train interviewers working with maltreated children P Salehi, SZ Hassan, M Lammerse, SS Sabet, I Riiser, RK Røed, ... Big Data and Cognitive Computing 6 (2), 62, 2022 | 11 | 2022 |
Modeling and understanding the quality of experience of online mobile gaming services S Schmidt, S Zadtootaghaj, SS Sabet, S Möller 2021 13th International Conference on Quality of Multimedia Experience …, 2021 | 11 | 2021 |
Soccer game summarization using audio commentary, metadata, and captions S Gautam, C Midoglu, S Shafiee Sabet, DB Kshatri, P Halvorsen Proceedings of the 1st Workshop on User-centric Narrative Summarization of …, 2022 | 10 | 2022 |
A testing apparatus for faster and more accurate subjective assessment of quality of experience in cloud gaming SS Sabet, MR Hashemi, M Ghanbari 2016 IEEE International Symposium on Multimedia (ISM), 463-466, 2016 | 9 | 2016 |
Proposal of a Content Classification for Cloud Gaming Services S Schmidt, SS Sabet, S Zadtootaghaj, S Möller, C Griwodz, N Barman, ... ITU-T Study Group 12, 2019 | 7 | 2019 |
Is more realistic better? a comparison of game engine and gan-based avatars for investigative interviews of children P Salehi, SZ Hassan, S Shafiee Sabet, G Astrid Baugerud, ... Proceedings of the 3rd ACM Workshop on Intelligent Cross-Data Analysis and …, 2022 | 6 | 2022 |
Huldra: A framework for collecting crowdsourced feedback on multimedia assets M Hammou, C Midoglu, SA Hicks, A Storås, SS Sabet, I Strümke, ... Proceedings of the 13th ACM Multimedia Systems Conference, 203-209, 2022 | 6 | 2022 |
The influence of delay on cloud gaming quality of experience SS Sabet Springer, 2022 | 5 | 2022 |