Confronting Incel: exploring possible policy responses to misogynistic violent extremism S Tomkinson, T Harper, K Attwell Australian journal of political science 55 (2), 152-169, 2020 | 82 | 2020 |
The position of women in video game culture: Perez and Day's Twitter Incident S Tomkinson, T Harper Continuum 29 (4), 617-634, 2015 | 56 | 2015 |
COVID-19 vaccine Mandates: An Australian attitudinal study K Attwell, M Rizzi, L McKenzie, SJ Carlson, L Roberts, S Tomkinson, ... Vaccine 40 (51), 7360-7369, 2022 | 41 | 2022 |
Manufacturing consent for vaccine mandates: a comparative case study of communication campaigns in France and Australia K Attwell, JK Ward, S Tomkinson Frontiers in Communication 6, 598602, 2021 | 27 | 2021 |
‘Thank you for your compliance’: Overwatch as a Disciplinary System S Tomkinson, B Van Den Ende Games and Culture 17 (2), 198-218, 2022 | 12 | 2022 |
“She's Built Like a Tank”: Player Reaction to Abby Anderson in The Last of Us: Part II S Tomkinson Games and Culture 18 (5), 684-701, 2023 | 9 | 2023 |
Communication is not a virus: COVID-19 Vaccine-Critical activity on Facebook and implications for the ‘Infodemic’concept T Harper, S Tomkinson, K Attwell Journal of Health Communication 27 (8), 563-573, 2022 | 6 | 2022 |
Tauel Harper, and Katie Attwell. 2020.“ S Tomkinson Confronting Incel, 0 | 6 | |
Reopening to the world: How safety, normality and trust in government shape young adults’ COVID-19 vaccine intentions L Roberts, L McKenzie, SJ Carlson, S Tomkinson, K Attwell Australian Journal of Political Science 58 (1), 105-123, 2023 | 4 | 2023 |
COVID-19 vaccine knowledge, attitudes, and experiences of health care workers in Perth, Western Australia: A qualitative study SJ Carlson, S Tomkinson, CC Blyth, K Attwell Plos one 17 (12), e0279557, 2022 | 4 | 2022 |
Evidence that digital game players neglect age classification systems when deciding which games to play R Hollett, S Tomkinson, S Illingworth, B Power, T Harper Plos one 17 (2), e0263560, 2022 | 4 | 2022 |
Hype source: G Fuel's contemporary gamer persona and its navigation of prestige and diversity S Tomkinson, J Elliott Persona Studies 6 (2), 22-37, 2020 | 2 | 2020 |
Video games through the refrain: Innovation and familiarity S Tomkinson Journal of Gaming & Virtual Worlds 12 (3), 287-302, 2020 | 2 | 2020 |
Parents' COVID‐19 vaccine intentions for children under 5 years: Brief reflections from a qualitative study K Attwell, L McKenzie, S Tomkinson, SJ Carlson, CC Blyth Journal of Paediatrics and Child Health 59 (3), 453-457, 2023 | 1 | 2023 |
Why# WomenAreTooHardToAnimate: Exploring gender and identity in communities of play S Tomkinson | 1 | 2019 |
“This kind of life has no meaning”: Neru’s Vocaloid Album CYNICISM S Tomkinson M/C Journal 27 (2), 2024 | | 2024 |
Synthesising the Real: How Players Navigate The Representation of Reality in Video Games S Tomkinson, B van den Ende | | 2024 |
Love and other terrors: Intimacy and vulnerability in English-language dating simulators, romantic visual novels, and otome games H Blakey, S Tomkinson New Formations of Digital Game Genres, 2024 | | 2024 |
Cultural Production of Video Games: Conditions of Control and Resistance S Tomkinson, T Harper gamevironments, 41-41, 2022 | | 2022 |
This kind of life has no meaning S Tomkinson | | |