A brief history of serious games P Wilkinson Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016 | 256 | 2016 |
The uses of (digital) literacy J McDougall, M Readman, P Wilkinson Learning, Media and Technology 43 (3), 263-279, 2018 | 223 | 2018 |
Games for learning M Slussareff, E Braad, P Wilkinson, B Strååt Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016 | 38 | 2016 |
Affective educational games: Utilizing emotions in game-based learning P Wilkinson 2013 5th International Conference on Games and Virtual Worlds for Serious …, 2013 | 28 | 2013 |
Students as partners in third spaces S Hawley, J McDougall, J Potter, P Wilkinson International Journal for Students as Partners 3 (1), 1-4, 2019 | 16 | 2019 |
Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child–parent play P Wilkinson, J Taylor, M Readman International Journal of Child-Computer Interaction 18, 90-99, 2018 | 13 | 2018 |
Entertainment computing and serious games P Wilkinson, R Dörner Entertainment Computing and Serious Games 9970, 17-41, 2016 | 6 | 2016 |
From Digital Literacy to Capability: Project Report and Impact Evaluation. J McDougall, M Readman, P Wilkinson Bournemouth University, 2016 | 5 | 2016 |
A brief history of serious games Entertainment Computing and Serious Games ed R Dörner, S Göbel, M Kickmeier-Rust, M Masuch and K Zweig P Wilkinson Berlin: Springer, 2016 | 4 | 2016 |
Students as contested: Exploring issues of student identity and identification in educational spaces A Kenway, P Wilkinson, K Dowden-Smith International Journal for Students as Partners 3 (2), 11-26, 2019 | 2 | 2019 |
The serious games ecosystem: Interdisciplinary and intercontextual praxis P Wilkinson, TJ Matthews Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016 | 2 | 2016 |
Purposing digital media for education: critically exploring values and expectations in applying digital media for children’s learning and development. P Wilkinson Bournemouth University, 2021 | | 2021 |
Digital Learning Game Praxis P Wilkinson European Conference on Games Based Learning 2, 757, 2014 | | 2014 |
Affective Educational Games P Wilkinson | | |
Digital Capability stakeholder review v3| 25.11. 15 J McDougall, M Readman, P Wilkinson | | |
Digital Capability stakeholder review v2| 20.7. 15 J McDougall, M Readman, P Wilkinson | | |