Design and implementation of educational game based on thematic curriculum using three layered thinking model (Case study: Applying number and social arithmetic in the real life) AG Safitri, AS Prihatmanto, PH Rusmin 2015 4th International Conference on Interactive Digital Media (ICIDM), 1-7, 2015 | 8 | 2015 |
Automatic model transformation on multi-platform system development with model driven architecture approach AG Safitri, F Atqiya Computer Science and Information Technologies 3 (3), 157-168, 2022 | 2 | 2022 |
Design and Development of Student Activity Record Systems Using the Concept of Reactive Streams in Data Stream Processing AG Safitri, D Chandra, MT Hutabarat Journal of Physics: Conference Series 1764 (1), 012152, 2021 | 2 | 2021 |
Design of student character development model based on the habituation method on a mobile device platform AG Safitri, MT Hutabarat, D Tresnawati, Afriani, P Pannen Education Technology in the New Normal: Now and Beyond 1, 41-52, 2023 | | 2023 |
Rancang Bangun Antarmuka Situs Web Alumni dan Tracer Study di Perguruan Tinggi Menggunakan Metode User Centered Design DE Aprilia, AG Safitri, AN Ahlina Journal of Science, Technology and Entrepreneur 3 (2), 89-97, 2022 | | 2022 |
Desain Arsitektur Aplikasi Penilaian Sikap Siswa Menggunakan standar Experience Application Programming Interface (xAPI) A Safitri, D Chandra Journal of Science, Technology and Entrepreneur 1 (1), 1-9, 2019 | | 2019 |