Towards personalised, gamified systems: an investigation into game design, personality and player typologies LS Ferro, SP Walz, S Greuter Proceedings of The 9th Australasian conference on interactive entertainment …, 2013 | 283 | 2013 |
Human factors in phishing attacks: a systematic literature review G Desolda, LS Ferro, A Marrella, T Catarci, MF Costabile ACM Computing Surveys (CSUR) 54 (8), 1-35, 2021 | 90 | 2021 |
CyberVR: an interactive learning experience in virtual reality for cybersecurity related issues SV Veneruso, LS Ferro, A Marrella, M Mecella, T Catarci Proceedings of the International Conference on Advanced Visual Interfaces, 1-8, 2020 | 36 | 2020 |
The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences LS Ferro Entertainment Computing 36, 100375, 2021 | 34 | 2021 |
An analysis of players’ personality type and preferences for game elements and mechanics LS Ferro Entertainment Computing 27, 73-81, 2018 | 29 | 2018 |
Alerting users about phishing attacks G Desolda, F Di Nocera, L Ferro, R Lanzilotti, P Maggi, A Marrella HCI for Cybersecurity, Privacy and Trust: First International Conference …, 2019 | 19 | 2019 |
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model AM Bean, LS Ferro, JRN Vissoci, T Rivero, G Groth-Marnat Entertainment Computing 17, 45-54, 2016 | 19 | 2016 |
Like this: How game elements in social media and collaboration are changing the flow of information LS Ferro, S Walz CHI 2013, 1-5, 2013 | 18 | 2013 |
Gamicards-an alternative method for paper-prototyping the design of gamified systems LS Ferro, SP Walz, S Greuter Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014 | 17 | 2014 |
A human factor approach to threat modeling LS Ferro, A Marrella, T Catarci International Conference on Human-Computer Interaction, 139-157, 2021 | 11 | 2021 |
Gea2: A Serious Game for Technology-Enhanced Learning in STEM LS Ferro, F Sapio, A Terracina, M Temperini, M Mecella IEEE Transactions on Learning Technologies 14 (6), 723-739, 2021 | 10 | 2021 |
Another week at the office (awato)–an interactive serious game for threat modeling human factors LS Ferro, F Sapio HCI for Cybersecurity, Privacy and Trust: Second International Conference …, 2020 | 9 | 2020 |
AWATO: a serious game to improve cybersecurity awareness LS Ferro, A Marrella, T Catarci, F Sapio, A Parenti, M De Santis International Conference on Human-Computer Interaction, 508-529, 2022 | 7 | 2022 |
Predictors of video game console aggression AM Bean, L Ferro Revista Argentina de Ciencias del Comportamiento 8 (1), 00-00, 2016 | 6 | 2016 |
V-door: A real-time virtual dressing room application using oculus rift SV Veneruso, T Catarci, LS Ferro, A Marrella, M Mecella Proceedings of the International Conference on Advanced Visual Interfaces, 1-3, 2020 | 5 | 2020 |
Gamification with Unity 5. x LS Ferro Packt Publishing Ltd, 2016 | 5 | 2016 |
An approach to identifying what has gone wrong in a user interaction A Marrella, LS Ferro, T Catarci Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International …, 2019 | 4 | 2019 |
Unity 2017 2D Game Development Projects LS Ferro, F Sapio Packt Publishing, 2018 | 4 | 2018 |
A game-based learning experience for improving cybersecurity awareness S Veneruso, LS Ferro, A Marrella, M Mecella, T Catarci CEUR WORKSHOP PROCEEDINGS 2597, 235-242, 2020 | 3 | 2020 |
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent A Terracina, F Fabiani, LS Ferro, D Litardi, F Sapio, G Zendri, M Mecella European Conference on Games Based Learning, 666, 2016 | 3 | 2016 |