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Lauren S. Ferro
Lauren S. Ferro
Research Scientist at CSIRO's Data61
在 data61.csiro.au 的电子邮件经过验证
标题
引用次数
引用次数
年份
Towards personalised, gamified systems: an investigation into game design, personality and player typologies
LS Ferro, SP Walz, S Greuter
Proceedings of The 9th Australasian conference on interactive entertainment …, 2013
2832013
Human factors in phishing attacks: a systematic literature review
G Desolda, LS Ferro, A Marrella, T Catarci, MF Costabile
ACM Computing Surveys (CSUR) 54 (8), 1-35, 2021
902021
CyberVR: an interactive learning experience in virtual reality for cybersecurity related issues
SV Veneruso, LS Ferro, A Marrella, M Mecella, T Catarci
Proceedings of the International Conference on Advanced Visual Interfaces, 1-8, 2020
362020
The Game Element and Mechanic (GEM) framework: A structural approach for implementing game elements and mechanics into game experiences
LS Ferro
Entertainment Computing 36, 100375, 2021
342021
An analysis of players’ personality type and preferences for game elements and mechanics
LS Ferro
Entertainment Computing 27, 73-81, 2018
292018
Alerting users about phishing attacks
G Desolda, F Di Nocera, L Ferro, R Lanzilotti, P Maggi, A Marrella
HCI for Cybersecurity, Privacy and Trust: First International Conference …, 2019
192019
The emerging adolescent World of Warcraft video gamer: A five factor exploratory profile model
AM Bean, LS Ferro, JRN Vissoci, T Rivero, G Groth-Marnat
Entertainment Computing 17, 45-54, 2016
192016
Like this: How game elements in social media and collaboration are changing the flow of information
LS Ferro, S Walz
CHI 2013, 1-5, 2013
182013
Gamicards-an alternative method for paper-prototyping the design of gamified systems
LS Ferro, SP Walz, S Greuter
Entertainment Computing–ICEC 2014: 13th International Conference, ICEC 2014 …, 2014
172014
A human factor approach to threat modeling
LS Ferro, A Marrella, T Catarci
International Conference on Human-Computer Interaction, 139-157, 2021
112021
Gea2: A Serious Game for Technology-Enhanced Learning in STEM
LS Ferro, F Sapio, A Terracina, M Temperini, M Mecella
IEEE Transactions on Learning Technologies 14 (6), 723-739, 2021
102021
Another week at the office (awato)–an interactive serious game for threat modeling human factors
LS Ferro, F Sapio
HCI for Cybersecurity, Privacy and Trust: Second International Conference …, 2020
92020
AWATO: a serious game to improve cybersecurity awareness
LS Ferro, A Marrella, T Catarci, F Sapio, A Parenti, M De Santis
International Conference on Human-Computer Interaction, 508-529, 2022
72022
Predictors of video game console aggression
AM Bean, L Ferro
Revista Argentina de Ciencias del Comportamiento 8 (1), 00-00, 2016
62016
V-door: A real-time virtual dressing room application using oculus rift
SV Veneruso, T Catarci, LS Ferro, A Marrella, M Mecella
Proceedings of the International Conference on Advanced Visual Interfaces, 1-3, 2020
52020
Gamification with Unity 5. x
LS Ferro
Packt Publishing Ltd, 2016
52016
An approach to identifying what has gone wrong in a user interaction
A Marrella, LS Ferro, T Catarci
Human-Computer Interaction–INTERACT 2019: 17th IFIP TC 13 International …, 2019
42019
Unity 2017 2D Game Development Projects
LS Ferro, F Sapio
Packt Publishing, 2018
42018
A game-based learning experience for improving cybersecurity awareness
S Veneruso, LS Ferro, A Marrella, M Mecella, T Catarci
CEUR WORKSHOP PROCEEDINGS 2597, 235-242, 2020
32020
Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent
A Terracina, F Fabiani, LS Ferro, D Litardi, F Sapio, G Zendri, M Mecella
European Conference on Games Based Learning, 666, 2016
32016
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