Effectiveness of immersive virtual reality in surgical training—a randomized control trial Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub Journal of Oral and Maxillofacial Surgery 76 (5), 1065-1072, 2018 | 251 | 2018 |
Serious games and edutainment applications M Ma, A Oikonomou, L Jain Springer, 2011 | 248 | 2011 |
Serious games for movement therapy after stroke M Ma, K Bechkoum 2008 IEEE international conference on systems, man and cybernetics, 1872-1877, 2008 | 190 | 2008 |
A review of augmented reality applications for history education and heritage visualisation J Challenor, M Ma Multimodal Technologies and Interaction 3 (2), 39, 2019 | 167 | 2019 |
Virtual reality and serious games in healthcare M Ma, H Zheng Advanced computational intelligence paradigms in healthcare 6. Virtual …, 2011 | 148 | 2011 |
A review of serious games for children with autism spectrum disorders (ASD) HM Zakari, M Ma, D Simmons Serious Games Development and Applications: 5th International Conference …, 2014 | 136 | 2014 |
Augmented reality and gamification in heritage museums R Hammady, M Ma, N Temple Serious Games: Second Joint International Conference, JCSG 2016, Brisbane …, 2016 | 131 | 2016 |
Virtual, augmented reality and serious games for healthcare 1 M Ma, LC Jain, P Anderson Springer, 2014 | 124 | 2014 |
Virtual reality and 3D animation in forensic visualization M Ma, H Zheng, H Lallie Journal of forensic sciences 55 (5), 1227-1231, 2010 | 110 | 2010 |
Adaptive virtual reality games for rehabilitation of motor disorders M Ma, M McNeill, D Charles, S McDonough, J Crosbie, L Oliver, ... Universal Access in Human-Computer Interaction. Ambient Interaction: 4th …, 2007 | 110 | 2007 |
Design and development of a spatial mixed reality touring guide to the Egyptian museum R Hammady, M Ma, C Strathern, M Mohamad Multimedia Tools and Applications 79 (5), 3465-3494, 2020 | 103 | 2020 |
An innovative virtual reality training tool for orthognathic surgery Y Pulijala, M Ma, M Pears, D Peebles, A Ayoub International journal of oral and maxillofacial surgery 47 (9), 1199-1205, 2018 | 102 | 2018 |
Future trends of virtual, augmented reality, and games for health M Ma, LC Jain, P Anderson Virtual, augmented reality and serious games for healthcare 1, 1-6, 2014 | 76 | 2014 |
Automatic conversion of natural language to 3D animation M Ma University of Ulster, 2006 | 67 | 2006 |
User experience of markerless augmented reality applications in cultural heritage museums:‘museumeye’as a case study R Hammady, M Ma, A Powell Augmented Reality, Virtual Reality, and Computer Graphics: 5th International …, 2018 | 64 | 2018 |
Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial D Boduszek, A Debowska, AD Jones, M Ma, D Smith, D Willmott, ... Computers in Human Behavior 93, 260-266, 2019 | 62 | 2019 |
A comparison of animated versus static images in an instructional multimedia presentation CJ Daly, JM Bulloch, M Ma, D Aidulis Advances in physiology education 40 (2), 201-205, 2016 | 58 | 2016 |
Ambient information visualisation and visitors’ technology acceptance of mixed reality in museums R Hammady, M Ma, C Strathearn Journal on Computing and Cultural Heritage (JOCCH) 13 (2), 1-22, 2020 | 57 | 2020 |
A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums R Hammady, M Ma, Z Al-Kalha, C Strathearn Virtual Reality 25 (4), 895-918, 2021 | 48 | 2021 |
Constructionist learning in anatomy education: what anatomy students can learn through serious games development M Ma, K Bale, P Rea Serious Games Development and Applications: Third International Conference …, 2012 | 45 | 2012 |