Examining board gameplay and learning: A multidisciplinary review of recent research RY Bayeck Simulation & Gaming 51 (4), 411-431, 2020 | 149 | 2020 |
Exploratory study of MOOC learners’ demographics and motivation: The case of students involved in groups R Bayeck Open Praxis 8 (3), 223-233, 2016 | 108 | 2016 |
Exploring the communication preferences of MOOC learners and the value of preference-based groups: Is grouping enough? Q Zhang, KL Peck, A Hristova, KW Jablokow, V Hoffman, E Park, ... Educational Technology Research and Development 64, 809-837, 2016 | 80 | 2016 |
A review of five African board games: is there any educational potential? RY Bayeck Cambridge Journal of Education 48 (533-552), 2017 | 46 | 2017 |
The influence of national culture on educational videos: The case of MOOCs RY Bayeck, J Choi International Review of Research in Open and Distributed Learning 19 (1), 2018 | 38 | 2018 |
Exploring the relevance of single‐gender group formation: What we learn from a massive open online course (MOOC) RY Bayeck, A Hristova, KW Jablokow, F Bonafini British Journal of Educational Technology 49 (1), 88-100, 2018 | 36 | 2018 |
The Intersection of Cultural Context and Research Encounter: Focus on Interviewing in Qualitative Research RY Bayeck International Journal of Qualitative Methods 20, https://doi.org/10.1177 …, 2021 | 33 | 2021 |
Positionality: The interplay of space, context and identity RY Bayeck International Journal of Qualitative Methods 21, 16094069221114745, 2022 | 29 | 2022 |
Representations of Africans in popular video games in the US RY Bayeck, TI Asino, PA Young Journal For Virtual Worlds Research 11 (2), 2018 | 13 | 2018 |
Exploring video games and learning in South Africa: An integrative review RY Bayeck Educational Technology Research and Development 68, 2775-2795, 2020 | 12 | 2020 |
Exploring African student video game play: A connected learning theory perspective RY Bayeck Journal of Pan African Studies 9 (1), 34, 2016 | 10 | 2016 |
Is Microethnography an Ethnographic Case Study? and/or a mini-ethnographic case study? An analysis of the literature RY Bayeck International Journal of Qualitative Methods 22, 16094069231172074, 2023 | 8 | 2023 |
Board games and learning: Why care in the digital age? R Bayeck Learning in the Digital Age, 2020 | 5 | 2020 |
How MOOC Reality Informs Distance Education, Online Learning, and Connectivism AG Hristova, FC Bonafini, KW Jablokow, RY Bayeck, E Park Current Issues in Emerging ELearning 4 (1), 7, 2018 | 5 | 2018 |
The Meaning of Video Gameplay: A Case Study of Three Black African Immigrant Students in the US RY Bayeck Journal of Underrepresented & Minority Progress 4 (1), 109-126, 2020 | 4 | 2020 |
Exploring the African Songo Game and how Gameplay Enhances Multiple Literacies Among Adult Players in Cameroon and the United States RY Bayeck | 4 | 2019 |
Understanding computational thinking in the gameplay of the African Songo board game RY Bayeck British Journal of Educational Technology 55 (1), 259-276, 2024 | 2 | 2024 |
Instructional design and race: What black digital humanities can teach instructional design and technology RY Bayeck Innovations in Education and Teaching International, 1-6, 2023 | 1 | 2023 |
Learning with Songo: The African board game RY Bayeck Proceedings of the 13th International Conference of the Learning Sciences …, 2018 | 1 | 2018 |
Who gets to decolonize: a reflection on the importance of positionality in the decolonization of digital learning spaces and learning design RY Bayeck, TI Asino Distance Education, 1-8, 2024 | | 2024 |