Formalizing visualization design knowledge as constraints: Actionable and extensible models in Draco D Moritz, C Wang, GL Nelson, H Lin, AM Smith, B Howe, J Heer IEEE transactions on visualization and computer graphics 25 (1), 438-448, 2018 | 324 | 2018 |
Evolving mario levels in the latent space of a deep convolutional generative adversarial network V Volz, J Schrum, J Liu, SM Lucas, A Smith, S Risi Proceedings of the Genetic and Evolutionary Computation Conference, 221-228, 2018 | 274 | 2018 |
Answer Set Programming for Procedural Content Generation: A Design Space Approach AM Smith, M Mateas IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 187-200, 2011 | 262 | 2011 |
A Case Study of Expressively Constrainable Level Design Automation Tools for a Puzzle Game AM Smith, E Andersen, M Mateas, Z Popović Proceedings of the International Conference on the Foundations of Digital …, 2012 | 132 | 2012 |
Variations forever: Flexibly generating rulesets from a sculptable design space of mini-games AM Smith, M Mateas Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 132 | 2010 |
Ludocore: A logical game engine for modeling videogames AM Smith, MJ Nelson, M Mateas Proceedings of the 2010 IEEE Conference on Computational Intelligence and …, 2010 | 98 | 2010 |
An inclusive view of player modeling AM Smith, C Lewis, K Hullet, G Smith, A Sullivan Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 96 | 2011 |
WaveFunctionCollapse is constraint solving in the wild I Karth, AM Smith Proceedings of the 12th International Conference on the Foundations of …, 2017 | 94 | 2017 |
Personalized mathematical word problem generation O Polozov, E O'Rourke, AM Smith, L Zettlemoyer, S Gulwani, Z Popović Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015 | 86 | 2015 |
Quantifying over Play: Constraining Undesirable Solutions in Puzzle Design AM Smith, E Butler, Z Popović Proceedings of the 8th International Conference on Foundations of Digital …, 2013 | 82 | 2013 |
AI-based game design patterns M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ... Society for the Advancement of Digital Games, 2015 | 73 | 2015 |
An inclusive taxonomy of player modeling AM Smith, C Lewis, K Hullett, G Smith, A Sullivan University of California, Santa Cruz, Tech. Rep. UCSC-SOE-11-13, 2011 | 73 | 2011 |
A Mixed-Initiative Tool for Designing Level Progressions in Games E Butler, AM Smith, YE Liu, Z Popović | 72 | 2013 |
Automatic game progression design through analysis of solution features E Butler, E Andersen, AM Smith, S Gulwani, Z Popović Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015 | 60 | 2015 |
Computational support for play testing game sketches A Smith, M Nelson, M Mateas Proceedings of the AAAI Conference on Artificial Intelligence and …, 2009 | 56 | 2009 |
Reconstructing the world in 3D: bringing games with a purpose outdoors K Tuite, N Snavely, DY Hsiao, AM Smith, Z Popović Proceedings of the Fifth International Conference on the Foundations of …, 2010 | 50 | 2010 |
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence Z Pousman, M Romero, A Smith, M Mateas Proceedings of the 10th international conference on Ubiquitous computing …, 2008 | 47 | 2008 |
Addressing the fundamental tension of PCGML with discriminative learning I Karth, AM Smith Proceedings of the 14th International Conference on the Foundations of …, 2019 | 41 | 2019 |
Transient rendering AM Smith, J Skorupski Technical Report, 2008 | 39 | 2008 |
ASP with applications to mazes and levels MJ Nelson, AM Smith Procedural Content Generation in Games, 143-157, 2016 | 36* | 2016 |