A Survey on Procedural Modelling for Virtual Worlds RM Smelik, T Tutenel, R Bidarra, B Benes Computer Graphics Forum, 2014 | 399 | 2014 |
A Survey of Procedural Methods for Terrain Modelling RM Smelik, KJ de Kraker, T Tutenel, R Bidarra, SA Groenewegen Proceedings of the CASA Workshop on 3D Advanced Media In Gaming And …, 2009 | 188 | 2009 |
A Declarative Approach to Procedural Generation of Virtual Worlds RM Smelik Delft University of Technology, 2011 | 171* | 2011 |
A declarative approach to procedural modeling of virtual worlds RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Computers & Graphics 35 (2), 352-363, 2011 | 171 | 2011 |
The role of semantics in games and simulations T Tutenel, R Bidarra, RM Smelik, KJ de Kraker Computers in Entertainment (CIE) 6 (4), 57, 2008 | 124 | 2008 |
Integrating Procedural Generation and Manual Editing of Virtual Worlds RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 1-8, 2010 | 114 | 2010 |
Rule-based layout solving and its application to procedural interior generation T Tutenel, R Bidarra, RM Smelik, KJ de Kraker Proceedings of the CASA Workshop on 3D Advanced Media in Gaming and …, 2009 | 93 | 2009 |
A constrained growth method for procedural floor plan generation R Lopes, T Tutenel, RM Smelik, KJ de Kraker, R Bidarra Proceedings of GAME-ON 2010, the 11th International Conference on …, 2010 | 71 | 2010 |
Generating consistent buildings: a semantic approach for integrating procedural techniques T Tutenel, RM Smelik, R Lopes, KJ de Kraker, R Bidarra Computational Intelligence and AI in Games, IEEE Transactions on 3 (3), 274-288, 2011 | 62 | 2011 |
Declarative terrain modeling for military training games RM Smelik, T Tutenel, KJ de Kraker, R Bidarra International Journal of Computer Games Technology 2010, 2, 2010 | 60 | 2010 |
Using semantics to improve the design of game worlds T Tutenel, R Smelik, R Bidarra, K Jan De Kraker Proceedings of the Fifth Artificial Intelligence and Interactive Digital …, 2009 | 55 | 2009 |
A Proposal for a Procedural Terrain Modelling Framework RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Poster Proceedings of the 14th Eurographics Symposium on Virtual …, 2008 | 47 | 2008 |
Procedural city layout generation based on urban land use models SA Groenewegen, RM Smelik, KJ de Kraker, R Bidarra Proceedings of the 30th Annual Conference of the European Association for …, 2009 | 44 | 2009 |
Interactive creation of virtual worlds using procedural sketching. RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Eurographics (Short papers), 29-32, 2010 | 41 | 2010 |
Semantic Constraints for Procedural Generation of Virtual Worlds RM Smelik, K Galka, KJ de Kraker, F Kuijper, R Bidarra Proceedings of the 2nd International Workshop on Procedural Content …, 2011 | 27 | 2011 |
Integrating semantics and procedural generation: key enabling factors for declarative modeling of virtual worlds R Bidarra, KJ de Kraker, RM Smelik, T Tutenel Proceedings of the FOCUS K3D Conference on Semantic 3D Media and Content …, 2010 | 21 | 2010 |
A Semantic Scene Description Language for Procedural Layout Solving Problems. T Tutenel, RM Smelik, R Bidarra, KJ de Kraker AIIDE 10, 1-6, 2010 | 15 | 2010 |
Specification and construction of control flow semantics R Smelik, A Rensink, H Kastenberg Visual Languages and Human-Centric Computing, 2006. VL/HCC 2006. IEEE …, 2006 | 15 | 2006 |
A case study on procedural modeling of geo-typical Southern Afghanistan terrain RM Smelik, T Tutenel, KJ de Kraker, R Bidarra Proceedings of the IMAGE 2009 conference. St. Louis, MO, USA: IMAGE Society …, 2009 | 9 | 2009 |
Dynamic synthetic environments: a survey R Smelik, F van Wermeskerken, R Krijnen, F Kuijper The Journal of Defense Modeling and Simulation 16 (3), 255-271, 2019 | 7 | 2019 |