Worlds of information: designing for engagement at a public multi-touch display G Jacucci, A Morrison, GT Richard, J Kleimola, P Peltonen, L Parisi, ... Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010 | 174 | 2010 |
StitchFest: Diversifying Design, Experience, and Perception in a College Hackathon to Broaden Participation in Computing GT Richard, Y Kafai, B Adleberg, O Telhan American Educational Research Association Annual Meeting, 8, 2015 | 137* | 2015 |
Diversifying Barbie and Mortal Kombat: Intersectional perspectives and inclusive designs in gaming YB Kafai, GT Richard, BM Tynes Carnegie Mellon: ETC Press, 2016 | 105 | 2016 |
Gendered play, racialized reality: Black cyberfeminism, inclusive communities of practice, and the intersections of learning, socialization, and resilience in online gaming GT Richard, KL Gray Frontiers: A Journal of Women Studies 39 (1), 112-148, 2018 | 94 | 2018 |
Gender and gameplay: Research and future directions GT Richard Playing with virtuality: Theories and methods of computer game studies, 269-284, 2013 | 52 | 2013 |
Digital and physical fabrication as multimodal learning: Understanding youth computational thinking when making integrated systems through bidirectionally responsive design GT Richard, S Giri ACM Transactions on Computing Education (TOCE) 19 (3), 1-35, 2019 | 35 | 2019 |
Blind spots in youth DIY programming: Examining diversity in creators, content, and comments within the scratch online community GT Richard, YB Kafai Proceedings of the 2016 CHI conference on Human Factors in Computing Systems …, 2016 | 34 | 2016 |
Video Games, Gender, Diversity, and Learning as Cultural Practice: Implications for Equitable Learning and Computing Participation through Games GT Richard Educational Technology 57 (2), 36-43, 2017 | 31 | 2017 |
Investigating a supportive online gaming community as a means of reducing stereotype threat vulnerability across gender GT Richard, CM Hoadley Proceedings of Games, Learning & Society 9, 261-266, 2013 | 31 | 2013 |
Employing physical computing in education: How teachers and students utilized physical computing to develop embodied and tangible learning objects GT Richard International Journal of Technology, Knowledge and Society 4 (3), 93, 2008 | 30 | 2008 |
At the intersections of play: Intersecting and Diverging Experiences across Gender, Identity, Race, and Sexuality in Game Culture GT Richard Diversifying Barbie and Mortal Kombat: Intersectional perspectives and …, 2016 | 26 | 2016 |
Designing games that foster equity and inclusion: Encouraging equitable social experiences across gender and ethnicity in online games GT Richard Proceedings of the CHI’2013 Workshop: Designing and Evaluating Sociability …, 2013 | 26 | 2013 |
Inclusive collaborative learning with multi-interface design: Implications for diverse and equitable makerspace education G Richard, S Giri International Conference on Computer-Supported Collaborative Learning (CSCL …, 2017 | 24 | 2017 |
Intersecting vulnerabilities in game culture: The effects of inequities and stereotype threat on player confidence, identification and persistence across gender and race GT Richard Proceedings of DiGRA, 1-4, 2015 | 21 | 2015 |
Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions. GT Richard, ZA McKinley, RW Ashley DiGRA: Digital Games Research Association Conference, 1-16, 2018 | 19* | 2018 |
Making physical and digital games with e-textiles: a workshop for youth making responsive wearable games and controllers GT Richard, YB Kafai Proceedings of the 14th international conference on interaction design and …, 2015 | 18 | 2015 |
"Play like a girl”: Gender expression, sexual identity, and complex expectations in a female-oriented gaming community GT Richard Queer game studies, 163-178, 2017 | 16 | 2017 |
Responsive make and play: youth making physically and digitally interactive and wearable game controllers GT Richard, YB Kafai More Playful User Interfaces: Interfaces that Invite Social and Physical …, 2015 | 16 | 2015 |
Understanding gender, context and video game culture for the development of equitable digital games and learning environments GT Richard New York University (Doctoral Dissertation), 2013 | 16* | 2013 |
Playing as a Woman as a Woman as if a Man GT Richard Well Played 1 (3), 70-93, 2012 | 16 | 2012 |