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Gabriela T. Richard
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Worlds of information: designing for engagement at a public multi-touch display
G Jacucci, A Morrison, GT Richard, J Kleimola, P Peltonen, L Parisi, ...
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2010
1742010
StitchFest: Diversifying Design, Experience, and Perception in a College Hackathon to Broaden Participation in Computing
GT Richard, Y Kafai, B Adleberg, O Telhan
American Educational Research Association Annual Meeting, 8, 2015
137*2015
Diversifying Barbie and Mortal Kombat: Intersectional perspectives and inclusive designs in gaming
YB Kafai, GT Richard, BM Tynes
Carnegie Mellon: ETC Press, 2016
1052016
Gendered play, racialized reality: Black cyberfeminism, inclusive communities of practice, and the intersections of learning, socialization, and resilience in online gaming
GT Richard, KL Gray
Frontiers: A Journal of Women Studies 39 (1), 112-148, 2018
942018
Gender and gameplay: Research and future directions
GT Richard
Playing with virtuality: Theories and methods of computer game studies, 269-284, 2013
522013
Digital and physical fabrication as multimodal learning: Understanding youth computational thinking when making integrated systems through bidirectionally responsive design
GT Richard, S Giri
ACM Transactions on Computing Education (TOCE) 19 (3), 1-35, 2019
352019
Blind spots in youth DIY programming: Examining diversity in creators, content, and comments within the scratch online community
GT Richard, YB Kafai
Proceedings of the 2016 CHI conference on Human Factors in Computing Systems …, 2016
342016
Video Games, Gender, Diversity, and Learning as Cultural Practice: Implications for Equitable Learning and Computing Participation through Games
GT Richard
Educational Technology 57 (2), 36-43, 2017
312017
Investigating a supportive online gaming community as a means of reducing stereotype threat vulnerability across gender
GT Richard, CM Hoadley
Proceedings of Games, Learning & Society 9, 261-266, 2013
312013
Employing physical computing in education: How teachers and students utilized physical computing to develop embodied and tangible learning objects
GT Richard
International Journal of Technology, Knowledge and Society 4 (3), 93, 2008
302008
At the intersections of play: Intersecting and Diverging Experiences across Gender, Identity, Race, and Sexuality in Game Culture
GT Richard
Diversifying Barbie and Mortal Kombat: Intersectional perspectives and …, 2016
262016
Designing games that foster equity and inclusion: Encouraging equitable social experiences across gender and ethnicity in online games
GT Richard
Proceedings of the CHI’2013 Workshop: Designing and Evaluating Sociability …, 2013
262013
Inclusive collaborative learning with multi-interface design: Implications for diverse and equitable makerspace education
G Richard, S Giri
International Conference on Computer-Supported Collaborative Learning (CSCL …, 2017
242017
Intersecting vulnerabilities in game culture: The effects of inequities and stereotype threat on player confidence, identification and persistence across gender and race
GT Richard
Proceedings of DiGRA, 1-4, 2015
212015
Collegiate eSports as Learning Ecologies: Investigating Collaborative Learning and Cognition During Competitions.
GT Richard, ZA McKinley, RW Ashley
DiGRA: Digital Games Research Association Conference, 1-16, 2018
19*2018
Making physical and digital games with e-textiles: a workshop for youth making responsive wearable games and controllers
GT Richard, YB Kafai
Proceedings of the 14th international conference on interaction design and …, 2015
182015
"Play like a girl”: Gender expression, sexual identity, and complex expectations in a female-oriented gaming community
GT Richard
Queer game studies, 163-178, 2017
162017
Responsive make and play: youth making physically and digitally interactive and wearable game controllers
GT Richard, YB Kafai
More Playful User Interfaces: Interfaces that Invite Social and Physical …, 2015
162015
Understanding gender, context and video game culture for the development of equitable digital games and learning environments
GT Richard
New York University (Doctoral Dissertation), 2013
16*2013
Playing as a Woman as a Woman as if a Man
GT Richard
Well Played 1 (3), 70-93, 2012
162012
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