Towards the aesthetics of cozy video games A Waszkiewicz, M Bakun Journal of Gaming & Virtual Worlds 12 (3), 225-240, 2020 | 65 | 2020 |
On old-fashioned versus modern homonegativity distinction: Evidence from Poland P Górska, M Bilewicz, M Winiewski, A Waszkiewicz Journal of homosexuality 64 (2), 256-272, 2017 | 42 | 2017 |
‘Together they are twofold’: player-avatar relationship beyond the fourth wall A Waszkiewicz Journal of Games Criticism 4 (1), 1-21, 2020 | 15 | 2020 |
Delicious pixels: Food in video games A Waszkiewicz Walter de Gruyter GmbH & Co KG, 2022 | 14 | 2022 |
Life is bleak (in particular for women who exert power and try to change the world): The poetics and politics of Life Is Strange H Pötzsch, A Waszkiewicz IT University of Copenhagen, 2019 | 10 | 2019 |
Queerness of Hallyu 2.0: Negotiating non-normative identities in K-pop music videos A Waszkiewicz, A Oleszczuk Res Rhetorica 7 (2), 2020 | 9 | 2020 |
Non-Normative Gender Performances of Fat Video Game Characters A Waszkiewicz Acta Universitatis Sapientiae, Film and Media Studies 20 (1), 165-180, 2021 | 8 | 2021 |
(Trans)humanism and the Postmodern Identities: the Player in Detroit: Become Human (2018) A Waszkiewicz Acta Humana 9, 197-212, 2019 | 8* | 2019 |
Angry in pink: Representation of women in video games in the infamous franchise (2009-2014) A Waszkiewicz New Horizons in English Studies 4 (1), 173-184, 2019 | 6 | 2019 |
Glitch as the Representation of the Uncanny in Oxenfree (2016) A Waszkiewicz Homo Ludens, 213-225, 2019 | 4 | 2019 |
Cozy Games and Resistance Through Care A Waszkiewicz, M Tymińska Replay. The Polish Journal of Game Studies 11 (1), 7-16, 2024 | 1 | 2024 |
The Show, the Game, and the Old Gods: On the Ontological Reframing and the Fiction/Real Boundary A Waszkiewicz Games and Culture, 15554120241263652, 2024 | 1 | 2024 |
Soft Horrors: The Visual and Ludic Safety of Dark Cozy Games A Waszkiewicz Replay. The Polish Journal of Game Studies 11 (1), 111-124, 2024 | 1 | 2024 |
Body modifications and the limits of gender identity in video games A Oleszczuk, A Waszkiewicz The Routledge Companion to Gender, Sexuality, and Culture, 206-214, 2022 | 1 | 2022 |
Body Rhetorics and Kinesthetic Empathy in the Video Game Bound (2016) A Waszkiewicz Res Rhetorica 6 (1), 17-30, 2019 | 1 | 2019 |
BDSM Play, Playfulness, and Games A WASZKIEWICZ, V NAVARRO-REMESAL The Bloomsbury Handbook of Sex and Sexuality in Game Studies, 2025 | | 2025 |
8 Digital Submission: Playfulness and Performance in BDSM and VR Game Dominatrix Simulator A WASZKIEWICZ, V NAVARRO-REMESAL The Bloomsbury Handbook of Sex and Sexuality in Game Studies, 105, 2025 | | 2025 |
From Abundance to Wastefulness: Food Imperception in Digital Games A Waszkiewicz Comparative American Studies An International Journal, 1-17, 2024 | | 2024 |
Review of Tom Tyler's Game: Animals, Video Games, and Humanity (2022) A Waszkiewicz gamevironments, 215-220, 2024 | | 2024 |
Gry przytulne i opór poprzez troskę A Waszkiewicz, M Tymińska Replay. The Polish Journal of Game Studies 11 (1), 17-27, 2024 | | 2024 |