Towards Understanding the Effects of Individual Gamification Elements on Intrinsic Motivation and Performance ED Mekler, F Brühlmann, AN Tuch, K Opwis Computers in Human Behavior 71, 525-534, 2017 | 1276 | 2017 |
Do Points, Levels and Leaderboards Harm Intrinsic Motivation? An Empirical Analysis of Common Gamification Elements ED Mekler, F Brühlmann, K Opwis, AN Tuch Gamification 2013: Proceedings of the First International Conference on …, 2013 | 556 | 2013 |
Disassembling gamification: the effects of points and meaning on user motivation and performance ED Mekler, F Brühlmann, K Opwis, AN Tuch CHI'13 extended abstracts on human factors in computing systems, 1137-1142, 2013 | 290 | 2013 |
A systematic review of quantitative studies on the enjoyment of digital entertainment games ED Mekler, JA Bopp, AN Tuch, K Opwis Proceedings of the SIGCHI conference on human factors in computing systems …, 2014 | 280 | 2014 |
Negative emotion, positive experience? Emotionally moving moments in digital games JA Bopp, ED Mekler, K Opwis Proceedings of the 2016 CHI conference on human factors in computing systems …, 2016 | 228 | 2016 |
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions A Tyack, ED Mekler Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, 2020 | 222 | 2020 |
Momentary pleasure or lasting meaning? Distinguishing eudaimonic and hedonic user experiences ED Mekler, K Hornbæk Proceedings of the 2016 chi conference on human factors in computing systems …, 2016 | 183 | 2016 |
Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice ELC Law, F Brühlmann, ED Mekler Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in …, 2018 | 167 | 2018 |
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs RN Landers, GF Tondello, DL Kappen, AB Collmus, ED Mekler, LE Nacke International Journal of Human-Computer Studies 127, 81-94, 2019 | 156 | 2019 |
Location matters, especially for non-salient features–An eye-tracking study on the effects of web object placement on different types of websites SP Roth, AN Tuch, ED Mekler, JA Bargas-Avila, K Opwis International journal of human-computer studies 71 (3), 228-235, 2013 | 138 | 2013 |
A Framework for the Experience of Meaning in Human-Computer Interaction ED Mekler, K Hornbæk Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019 | 137 | 2019 |
The Role of Gaming During Difficult Life Experiences I Iacovides, ED Mekler Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019 | 136 | 2019 |
“An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games JA Bopp, K Opwis, ED Mekler Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018 | 128 | 2018 |
Exploring emotional attachment to game characters JA Bopp, LJ Müller, LF Aeschbach, K Opwis, ED Mekler Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 118 | 2019 |
" A Game that Makes You Question..." Exploring the Role of Reflection for the Player Experience ED Mekler, I Iacovides, JA Bopp Proceedings of the 2018 annual symposium on computer-human interaction in …, 2018 | 117 | 2018 |
Heuristic evaluation for gameful design GF Tondello, DL Kappen, ED Mekler, M Ganaba, LE Nacke Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016 | 102 | 2016 |
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup AL Martin-Niedecken, K Rogers, L Turmo Vidal, ED Mekler, ... Proceedings of the 2019 CHI conference on human factors in computing systems …, 2019 | 90 | 2019 |
Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and Appreciation ST Steinemann, ED Mekler, K Opwis CHI PLAY '15, 2015 | 83 | 2015 |
Interactive narratives affecting social change ST Steinemann, GH Iten, K Opwis, SF Forde, L Frasseck, ED Mekler Journal of Media Psychology, 2017 | 80 | 2017 |
The ‘eudaimonic experience’: A scoping review of the concept in digital games research R Daneels, ND Bowman, D Possler, ED Mekler Media and Communication 9 (2), 178-190, 2021 | 74 | 2021 |