Exploring the usability of a mobile app for adolescent obesity management G O'Malley, G Dowdall, A Burls, IJ Perry, N Curran JMIR mHealth and uHealth 2 (2), e3262, 2014 | 115 | 2014 |
Systems and methods for configuring a hub-centric virtual/augmented reality environment S Harvey, D O'keeffe, A Connellan, D O'sullivan, A Kehoe, N Curran, ... US Patent 10,928,888, 2021 | 104 | 2021 |
Using traditional keyboards in vr: Steamvr developer kit and pilot game user study S Bovet, A Kehoe, K Crowley, N Curran, M Gutierrez, M Meisser, ... 2018 IEEE Games, Entertainment, Media Conference (GEM), 1-9, 2018 | 45 | 2018 |
Systems and methods for operating an input device in an augmented/virtual reality environment S Harvey, D O'keeffe, A Kehoe, M Gutierrez, D O'sullivan, T Rouvinez, ... US Patent 10,754,417, 2020 | 37 | 2020 |
Stereotypes and individual differences in role-playing games N Curran International Journal of Role-Playing, 44-58, 2011 | 30 | 2011 |
Systems and methods for configuring a hub-centric virtual/augmented reality environment S Harvey, D O'keeffe, A Connellan, D O'sullivan, A Kehoe, N Curran, ... US Patent 11,487,353, 2022 | 19 | 2022 |
Symmetrical input device C Pate, G Barrett, C O'conaire, A Connellan, K Forde, D O'mahony, ... US Patent App. 29/665,030, 2019 | 14 | 2019 |
Factors of immersion N Curran The Wiley Handbook of Human Computer Interaction 1, 239-254, 2018 | 12 | 2018 |
The psychology of immersion and development of a quantitative measure of immersive response in games N Curran University College Cork, 2013 | 12 | 2013 |
Exploring the usability of a mobile app for adolescent obesity management. JMIR Mhealth Uhealth. 2014 Jun 27; 2 (2): e29. 10.2196/mhealth. 3262 G O'Malley, G Dowdall, A Burls, IJ Perry, N Curran | 12 | |
Exploring the usability of a mobile app for adolescent obesity management. JMIR Mhealth Uhealth. 2014 Jun; 2 (2): e29. doi: 10.2196/mhealth. 3262 G O'Malley, G Dowdall, A Burls, IJ Perry, N Curran | 9 | |
Systems and methods for a peripheral-centric augmented/virtual reality environment S Harvey, D O'keeffe, A Connellan, D O'sullivan, A Kehoe, N Curran, ... US Patent 10,754,416, 2020 | 7 | 2020 |
Exploring the usability of a mobile app for adolescent obesity management. JMIR Mhealth Uhealth. 2014; 2 (2): e29. doi: 10.2196/mhealth. 3262 G O'Malley, G Dowdall, A Burls, IJ Perry, N Curran | 6 | |
Symmetrical input device C Pate, G Barrett, C O'conaire, A Connellan, K Forde, D O'mahony, ... US Patent App. 29/553,450, 2018 | 5 | 2018 |
Exploring the usability of a mobile app for adolescent obesity management G O’Malley, G Dowdall, A Burls, IJ Perry, N Curran Physiotherapy 102, e44-e45, 2016 | 5 | 2016 |
Computer mouse M Dubreucq, R Chaturabul, L Wu, J Moretti, D Day, N Metral, N Curran US Patent App. 29/806,219, 2023 | 3 | 2023 |
Systems and methods for operating an input device in an augmented/virtual reality environment S Harvey, D O'keeffe, A Kehoe, M Gutierrez, D O'sullivan, T Rouvinez, ... US Patent 11,366,512, 2022 | 3 | 2022 |
Comments on the Article ‘Characterising and Measuring User Experiences in Digital Games’ by IJsselsteijn et al. (2007) N Curran Interacting with Computers 25 (4), 287-289, 2013 | 3 | 2013 |
Designed to thrill: Exploring the effects of multimodal feedback on virtual world immersion D Darzentas, M Brown, N Curran Human-Computer Interaction: Users and Contexts: 17th International …, 2015 | 2 | 2015 |
Immersion in Computer Games N Curran, J Kirakowski Computational informatics, social factors and new information technologies …, 2011 | 2 | 2011 |