A survey of video game testing C Politowski, F Petrillo, YG Guéhéneuc 2021 IEEE/ACM International Conference on Automation of Software Test (AST …, 2021 | 84 | 2021 |
What skills do IT companies look for in new developers? A study with Stack Overflow jobs JE Montandon, C Politowski, LL Silva, MT Valente, F Petrillo, ... Information and Software Technology 129, 106429, 2021 | 66 | 2021 |
Are the old days gone? A survey on actual software engineering processes in video game industry C Politowski, L Fontoura, F Petrillo, YG Guéhéneuc Proceedings of the 5th International Workshop on Games and Software …, 2016 | 54 | 2016 |
Game industry problems: An extensive analysis of the gray literature C Politowski, F Petrillo, GC Ullmann, YG Guéhéneuc Information and software technology 134, 106538, 2021 | 39 | 2021 |
Towards automated video game testing: Still a long way to go C Politowski, YG Guéhéneuc, F Petrillo Proceedings of the 6th international ICSE workshop on games and software …, 2022 | 36 | 2022 |
Are game engines software frameworks? A three-perspective study C Politowski, F Petrillo, JE Montandon, MT Valente, YG Guéhéneuc Journal of Systems and Software 171, 110846, 2021 | 34 | 2021 |
Dataset of video game development problems C Politowski, F Petrillo, GC Ullmann, J de Andrade Werly, YG Guéhéneuc Proceedings of the 17th international conference on mining software …, 2020 | 32 | 2020 |
A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension C Politowski, F Khomh, S Romano, G Scanniello, F Petrillo, ... Information and Software Technology 122, 106278, 2020 | 30 | 2020 |
Learning from the past: A process recommendation system for video game projects using postmortems experiences C Politowski, LM Fontoura, F Petrillo, YG Guéhéneuc Information and Software Technology 100, 103-118, 2018 | 21 | 2018 |
Software engineering processes in game development: a survey about brazilian developers’ experiences C Politowski, D De Vargas, LM Fontoura, AA Foletto Proceedings of the XIV Brazilian Symposium on Computer Games and Digital …, 2016 | 14 | 2016 |
An exploratory approach for game engine architecture recovery GC Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski 2023 IEEE/ACM 7th International Workshop on Games and Software Engineering …, 2023 | 7 | 2023 |
What makes a game high-rated? Towards factors of video game success GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022 | 7 | 2022 |
Video game project management anti-patterns GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo, JE Montandon Proceedings of the 6th International ICSE Workshop on Games and Software …, 2022 | 6 | 2022 |
Game engine comparative anatomy GC Ullmann, C Politowski, YG Guéhéneuc, F Petrillo International Conference on Entertainment Computing, 103-111, 2022 | 4 | 2022 |
Unboxing default argument breaking changes in Scikit Learn JE Montandon, LL Silva, C Politowski, G El Boussaidi, MT Valente 2023 IEEE 23rd International Working Conference on Source Code Analysis and …, 2023 | 2 | 2023 |
Visualising Game Engine Subsystem Coupling GC Ullmann, YG Guéhéneuc, F Petrillo, N Anquetil, C Politowski arXiv preprint arXiv:2309.06329, 2023 | 2 | 2023 |
Assessing video game balance using autonomous agents C Politowski, F Petrillo, G ElBoussaidi, GC Ullmann, YG Guéhéneuc 2023 IEEE/ACM 7th International Workshop on Games and Software Engineering …, 2023 | 2 | 2023 |
Visualising game engine subsystem coupling patterns GC Ullmann, YG Gueheneuc, F Petrillo, N Anquetil, C Politowski Springer Nature, 2023 | 2 | 2023 |
A domain specific language for the arinc 653 specification I Darif, C Politowski, G El Boussaidi, S Kpodjedo 2022 IEEE International Symposium on Software Reliability Engineering …, 2022 | 2 | 2022 |
Aspects of high-rated games G Ullmann, C Politowski, F Petrillo, YG Guéhéneuc arXiv preprint arXiv:2105.14137, 2021 | 2 | 2021 |