Parasocial attributes and YouTube personalities: Exploring content trends across the most subscribed YouTube channels A Ferchaud, J Grzeslo, S Orme, J LaGroue Computers in Human Behavior 80, 88-96, 2018 | 350 | 2018 |
Femininity and fandom: the dual-stigmatisation of female comic book fans S Orme Journal of Graphic Novels and Comics 7 (4), 403-416, 2016 | 62 | 2016 |
“Just watching”: A qualitative analysis of non-players’ motivations for video game spectatorship S Orme New Media & Society 24 (10), 2252-2269, 2022 | 60 | 2022 |
Current issues of sustainability in esports AG Nyström, B Mccauley, J Macey, TM Scholz, N Besombes, J Cestino, ... International Journal of Esports, 2022 | 43 | 2022 |
The post-feminist politics of the "Everyone Can Make Games" movement S Orme Woke gaming: Digital challenges to oppression and social justice, 2018 | 7 | 2018 |
Playing to win: the global esports industry and key issues S Orme The Video Game Debate 2, 66-80, 2020 | 6 | 2020 |
Mental Health, Illness, Crunch, and Burnout: Discourses in Video Games Culture S Anderson, S Orme | 4 | 2022 |
Growing up gamers: female leisure in digital games culture SL Orme | 4 | 2018 |
The Impact of Digital Media on Advertising: Five Cultural Dilemmas P McAllister, Matthew, S Orme Digital media: Transformations in human communication, 2017 | 3 | 2017 |
Cinema's discovery of the graphic novel: Mainstream and independent adaptation MP McAllister, S Orme The Cambridge History of the Graphic Novel, 2018 | 2 | 2018 |
Gaming at the edge: sexuality and gender at the margins of gamer culture S Orme Feminist Media Studies 16 (2), 374-375, 2016 | 2 | 2016 |
Morality inside the matrix: A qualitative exploration of gamers’ moral considerations in video games A Ferchaud, S Orme, ES Daniel Journal of Gaming & Virtual Worlds 14 (2), 161-179, 2022 | 1 | 2022 |
Introduction to the Minitrack on Digitalization of Work J Hamari, S Orme, B Mccauley, T Scholz | | 2024 |
Introduction to the Minitrack on Games and Gaming A Phelps, N Poor, S Orme | | 2024 |
Introduction to the Minitrack on Digitalization of Work TM Scholz, J Hamari, S Orme, B McCauley Hawaii International Conference on System Sciences, 2023 | | 2023 |
Book Review: Gamer Trouble S Orme New Media & Society 23 (7), 2130-2132, 2021 | | 2021 |
Gamer Trouble S Orme NEW MEDIA & SOCIETY 23 (7), 2130-2132, 2021 | | 2021 |
Trauma: More than a boss in Final Fantasy C Hughes, S Orme The Psychology of Final Fantasy: Surpassing the Limit Break, 2020 | | 2020 |
Sexism in geek culture S Orme Integrating geek culture into therapeutic practice: A clinician’s guide to …, 2020 | | 2020 |
Introduction to the Minitrack on Games and Gaming N Poor, M Consalvo, K Bergstrom | | 2019 |