Attachment style, social skills, and Facebook use amongst adults JA Oldmeadow, S Quinn, R Kowert Computers in Human Behavior, 2013 | 434 | 2013 |
Unpopular, overweight, and socially inept: Reconsidering the stereotype of online gamers R Kowert, R Festl, T Quandt Cyberpsychology, Behavior, and Social Networking 17 (3), 141-146, 2014 | 218 | 2014 |
Geek or Chic? Emerging Stereotypes of Online Gamers R Kowert, MD Griffiths, JA Oldmeadow Bulletin of Science, Technology & Society, 2012 | 189 | 2012 |
Social gaming, lonely life? The impact of digital game play on adolescents’ social circles R Kowert, E Domahidi, R Festl, T Quandt Computers in human behavior 36, 385-390, 2014 | 183 | 2014 |
The relationship between online video game involvement and gaming-related friendships among emotionally sensitive individuals R Kowert, E Domahidi, T Quandt Cyberpsychology, Behavior, and Social Networking 17 (7), 447-453, 2014 | 156 | 2014 |
Psychosocial causes and consequences of online video game play R Kowert, J Vogelgesang, R Festl, T Quandt Computers in Human Behavior 45, 51-58, 2015 | 149 | 2015 |
Connection, meaning, and distraction: A qualitative study of video game play and mental health recovery in veterans treated for mental and/or behavioral health problems MC Carras, A Kalbarczyk, K Wells, J Banks, R Kowert, C Gillespie, ... Social Science & Medicine 216, 124-132, 2018 | 145 | 2018 |
The role of social identity and online social capital on psychosocial outcomes in MMO players LK Kaye, R Kowert, S Quinn Computers in Human Behavior 74, 215-223, 2017 | 142 | 2017 |
Video Game Debate R Kowert, T Quandt Taylor & Francis, 2015 | 142* | 2015 |
(A) Social reputation: Exploring the relationship between online video game involvement and social competence R Kowert, JA Oldmeadow Computers in Human Behavior 29 (4), 1872-1878, 2013 | 142 | 2013 |
Sexist games= sexist gamers? A longitudinal study on the relationship between video game use and sexist attitudes J Breuer, R Kowert, R Festl, T Quandt Cyberpsychology, Behavior, and Social Networking 18 (4), 197-202, 2015 | 134 | 2015 |
Playing for social comfort: Online video game play as a social accommodator for the insecurely attached R Kowert, JA Oldmeadow Computers in human behavior 53, 556-566, 2015 | 127 | 2015 |
A longitudinal analysis of gaming-and non-gaming-related friendships and social support among social online game players E Domahidi, J Breuer, R Kowert, R Festl, T Quandt Media Psychology 21 (2), 288-307, 2018 | 83 | 2018 |
What role can videogames play in the COVID-19 pandemic? HR Marston, R Kowert Emerald Open Research 1 (2), 2023 | 82 | 2023 |
Dark participation in games R Kowert Frontiers in Psychology 11, 598947, 2020 | 78 | 2020 |
The one-and-a-half sided parasocial relationship: The curious case of live streaming R Kowert, E Daniel Jr Computers in human behavior reports 4, 100150, 2021 | 76 | 2021 |
Going beyond the game: Development of gamer identities within societal discourse and virtual spaces J Grooten, R Kowert Loading... 9 (14), 2015 | 75 | 2015 |
The impact of video game play on human (and orc) creativity ND Bowman, R Kowert, CJ Ferguson Video games and creativity, 39-60, 2015 | 73 | 2015 |
Women are from FarmVille, men are from ViceCity: The cycle of exclusion and sexism in video game content and culture R Kowert, J Breuer, T Quandt New perspectives on the social aspects of digital gaming, 136-150, 2017 | 61 | 2017 |
Video games and social competence R Kowert Routledge, 2014 | 59 | 2014 |