PLAYING THE MYTH: VIDEO GAMES AS CONTEMPORARY MYTHOLOGY. V Asimos Implicit Religion 21 (1), 2018 | 22 | 2018 |
Digital Mythology and the Internet's Monster: The Slender Man V Asimos Bloomsbury Publishing, 2021 | 7 | 2021 |
Video games as contemporary mythology V Asimos Implicit Religion 21 (1), 92-109, 2019 | 5 | 2019 |
The Bloomsbury reader in the study of myth J Miles-Watson, V Asimos Bloomsbury Academic, 2019 | 4 | 2019 |
Navigating through space butterflies: CoxCon 2017 and fieldwork presentation of contemporary movements V Asimos Fieldwork in religion 14 (2), 181-194, 2019 | 4 | 2019 |
The Slender Man Mythos: a structuralist analysis of an online mythology V Asimos Durham University, 2019 | 4 | 2019 |
Digital Mythology and the Internet's Monster V Asimos Bloomsbury Publishing, 2021 | 2 | 2021 |
Everything is True Here, Even if it Isn’t: the performance of belief online V Asimos Journal of the British Association for the Study of Religion (JBASR) 22, 44-54, 2020 | 2 | 2020 |
The Slender Man: The Internet’s Playful Creation of a Monster V Asimos Death, Culture & Leisure: Playing Dead, 125-137, 2020 | 2 | 2020 |
Cosplay and the Dressing of Identity V Asimos Reaktion Books, 2024 | | 2024 |
Playing at religion V Asimos ‘Cult’Rhetoric in the 21st Century: Deconstructing the Study of New …, 2024 | | 2024 |
The Machine Anxieties of Steampunk: Contemporary Philosophy, Victorian Aesthetics, and the Future, By Kathe Hicks Albrecht V Asimos Literature & Theology, frad041, 2024 | | 2024 |
Slender Man’s Face: the Religious Foundation of an Online Mythology V Asimos Journal of Religion, Media and Digital Culture 12 (2-3), 137-159, 2023 | | 2023 |
Veiled Superheroes: Islam, Feminism, and Popular Culture., By Sophia Rose Arjana V Asimos Literature & Theology 37 (3), 280-282, 2023 | | 2023 |
Marketing Digital Religion L Matter, V Asimos, S Walker, S Natale, D Pasulka | | 2023 |
The Slender Man’s Ontology: Playing with Reality and Belief Online V Asimos Monstrous Ontologies: Politics Ethics Materiality, 129, 2021 | | 2021 |
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, written by Adam Chapman (2016) V Asimos Journal of Religion, Media and Digital Culture 7 (2), 251-253, 2018 | | 2018 |
One set of virtual footprints: a collective cyber-pilgrimage J Miles-Watson, V Asimos | | 2016 |
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