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Vivian Asimos
Vivian Asimos
alt-ac.uk
在 alt-ac.uk 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
PLAYING THE MYTH: VIDEO GAMES AS CONTEMPORARY MYTHOLOGY.
V Asimos
Implicit Religion 21 (1), 2018
222018
Digital Mythology and the Internet's Monster: The Slender Man
V Asimos
Bloomsbury Publishing, 2021
72021
Video games as contemporary mythology
V Asimos
Implicit Religion 21 (1), 92-109, 2019
52019
The Bloomsbury reader in the study of myth
J Miles-Watson, V Asimos
Bloomsbury Academic, 2019
42019
Navigating through space butterflies: CoxCon 2017 and fieldwork presentation of contemporary movements
V Asimos
Fieldwork in religion 14 (2), 181-194, 2019
42019
The Slender Man Mythos: a structuralist analysis of an online mythology
V Asimos
Durham University, 2019
42019
Digital Mythology and the Internet's Monster
V Asimos
Bloomsbury Publishing, 2021
22021
Everything is True Here, Even if it Isn’t: the performance of belief online
V Asimos
Journal of the British Association for the Study of Religion (JBASR) 22, 44-54, 2020
22020
The Slender Man: The Internet’s Playful Creation of a Monster
V Asimos
Death, Culture & Leisure: Playing Dead, 125-137, 2020
22020
Cosplay and the Dressing of Identity
V Asimos
Reaktion Books, 2024
2024
Playing at religion
V Asimos
‘Cult’Rhetoric in the 21st Century: Deconstructing the Study of New …, 2024
2024
The Machine Anxieties of Steampunk: Contemporary Philosophy, Victorian Aesthetics, and the Future, By Kathe Hicks Albrecht
V Asimos
Literature & Theology, frad041, 2024
2024
Slender Man’s Face: the Religious Foundation of an Online Mythology
V Asimos
Journal of Religion, Media and Digital Culture 12 (2-3), 137-159, 2023
2023
Veiled Superheroes: Islam, Feminism, and Popular Culture., By Sophia Rose Arjana
V Asimos
Literature & Theology 37 (3), 280-282, 2023
2023
Marketing Digital Religion
L Matter, V Asimos, S Walker, S Natale, D Pasulka
2023
The Slender Man’s Ontology: Playing with Reality and Belief Online
V Asimos
Monstrous Ontologies: Politics Ethics Materiality, 129, 2021
2021
Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice, written by Adam Chapman (2016)
V Asimos
Journal of Religion, Media and Digital Culture 7 (2), 251-253, 2018
2018
One set of virtual footprints: a collective cyber-pilgrimage
J Miles-Watson, V Asimos
2016
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V Asimos
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