From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces A De Souza e Silva Space and culture 9 (3), 261-278, 2006 | 870 | 2006 |
Net locality: Why location matters in a networked world E Gordon, AS e Silva John Wiley & Sons, 2011 | 584 | 2011 |
Mobile interfaces in public spaces: Locational privacy, control, and urban sociability AS e Silva, J Frith Routledge, 2012 | 340 | 2012 |
Location-aware mobile media and urban sociability DM Sutko, A de Souza e Silva New Media & Society 13 (5), 807-823, 2011 | 295 | 2011 |
Locative mobile social networks: Mapping communication and location in urban spaces A De Souza e Silva, J Frith Mobilities 5 (4), 485-505, 2010 | 169 | 2010 |
Playful urban spaces: A historical approach to mobile games A De Souza e Silva, L Hjorth Simulation & Gaming 40 (5), 602-625, 2009 | 169 | 2009 |
Digital cityscapes: Merging digital and urban playspaces A De Souza e Silva, DM Sutko New York: Peter Lang, 2009 | 107 | 2009 |
Hybrid reality games reframed: Potential uses in educational contexts A De Souza e Silva, GC Delacruz Games and Culture 1 (3), 231-251, 2006 | 107 | 2006 |
Mobility and Locative Media AS e Silva, M Sheller London and New York: Routledge, 2015 | 92 | 2015 |
Playing life and living play: How hybrid reality games reframe space, play, and the ordinary A De Souza e Silva, DM Sutko Critical Studies in Media Communication 25 (5), 447-465, 2008 | 91 | 2008 |
Location-aware mobile technologies: Historical, social and spatial approaches A De Souza e Silva Mobile Media & Communication 1 (1), 116-121, 2013 | 87 | 2013 |
Theorizing locative technologies through philosophies of the virtual A De Souza e Silva, DM Sutko Communication Theory 21 (1), 23-42, 2011 | 87 | 2011 |
Hybrid reality and location-based gaming: Redefining mobility and game spaces in urban environments A De Souza e Silva Simulation & Gaming 40 (3), 404-424, 2009 | 84 | 2009 |
Do ciber ao híbrido: tecnologias móveis como interfaces de espaços híbridos AS SILVA Imagem (ir) realidade: comunicação e cibermídia. Porto Alegre: Sulina, 21-51, 2006 | 75 | 2006 |
Pokémon Go as an HRG: Mobility, sociability, and surveillance in hybrid spaces A De Souza e Silva Mobile Media & Communication 5 (1), 20-23, 2017 | 71 | 2017 |
Mobile phone appropriation in the favelas of Rio de Janeiro, Brazil A De Souza e Silva, DM Sutko, FA Salis, C de Souza e Silva New Media & Society 13 (3), 411-426, 2011 | 70 | 2011 |
Digital cityscapes: Merging digital and urban playspaces AS e Silva, DM Sutko Peter Lang, 2009 | 67 | 2009 |
Locational privacy in public spaces: Media discourses on location-aware mobile technologies A De Souza e Silva, J Frith Communication, Culture & Critique 3 (4), 503-525, 2010 | 65 | 2010 |
Alien revolt (2005-2007): A case study of the first location-based mobile game in Brazil AS e Silva IEEE Technology and Society Magazine 27 (1), 18-28, 2008 | 51 | 2008 |
Interfaces of hybrid spaces AS e Silva The cell phone reader: Essays in social transformation 34, 19, 2006 | 40 | 2006 |