Evaluating Interactive Music Systems: An HCI Approach. WT Hsu, MH Sosnick NIME, 25-28, 2009 | 57 | 2009 |
CAMPAIGN: an open-source library of GPU-accelerated data clustering algorithms KJ Kohlhoff, MH Sosnick, WT Hsu, VS Pande, RB Altman Bioinformatics 27 (16), 2321-2322, 2011 | 43 | 2011 |
Efficient finite difference-based sound synthesis using GPUs M Sosnick, W Hsu Proceedings of the Sound and Music Computing Conference, 42-44, 2010 | 17 | 2010 |
Work in Progress: A Machine Learning Approach for Assessment and Prediction of Teamwork Effectiveness in Software Engineering Education D Petkovic, K Okada, M Sosnick, A Iyer, S Zhu, R Todtenhoefer, S Huang Frontiers in Education, 2012 | 14 | 2012 |
Implementing a Finite Difference-Based Real-time Sound Synthesizer using GPUs M Sosnick, W Hsu International Conference on New Interfaces for Musical Expression, 264-267, 2011 | 13 | 2011 |
Realtime GPU audio: Finite difference-based sound synthesis using graphics processors B Hsu, M Sosnick-Pérez Queue 11 (4), 40-55, 2013 | 10 | 2013 |
Realtime GPU Audio B Hsu, M Sosnick-Pérez Queue 11 (4), 40:40--40:55, 2013 | 8 | 2013 |
A Machine Learning Approach for Assessment and Prediction of Teamwork Effectiveness in Software Engineering Education D Petkovic, K Okada, M Sosnick, A Iyer, S Zhu, R Todtehoefer, S Huang Frontiers of Education FIE, 2012 | 6 | 2012 |
Toward objective and quantitative assessment and prediction of teamwork effectiveness in software engineering courses S Huang, D Petkovic, K Okada, M Sosnick, S Zhu, R Todtenhoefer ACM SIGSOFT Software Engineering Notes 38 (1), 7-9, 2013 | 4 | 2013 |
Proceedings of the International Conference on New Interfaces for Musical Expression W Hsu, M Sosnick | 4 | 2006 |
Real-time finite difference-based sound synthesis using graphics processors M Sosnick-Perez, W Hsu The Journal of the Acoustical Society of America 134 (5_Supplement), 4220-4220, 2013 | 1 | 2013 |
Use of General Purpose Graphics Processors for Realtime Sound Synthesis MH Sosnick-Pérez San Francisco State University, 2013 | | 2013 |
Real-Time GPU Audio Real-time finite difference-based sound synthesis using graphics processors. B Hsu, M Sosnick-Pérez | | |
CAMPAIGN–Clustering Algorithms in Modular, Parallel, and Accelerated Implementation for GPU Nodes KJ Kohlhoff, M Sosnick, VS Pande, RB Altman | | |