Stochastic substitute trees for real-time global illumination W Tatzgern, B Mayr, B Kerbl, M Steinberger Symposium on interactive 3D graphics and games, 1-9, 2020 | 7 | 2020 |
On-the-fly vertex reuse for massively-parallel software geometry processing M Kenzel, B Kerbl, W Tatzgern, E Ivanchenko, D Schmalstieg, ... Proceedings of the ACM on Computer Graphics and Interactive Techniques 1 (2 …, 2018 | 6 | 2018 |
Effect-based multi-viewer caching for cloud-native rendering A WEINRAUCH, W TATZGERN, P STADL-BAUER, A CRICKX, J HLADKY, ... ACM Trans. Graph 42 (4), 2023 | 5 | 2023 |
Surface Light Cones: Sharing Direct Illumination for Efficient Multi-viewer Rendering P Stadlbauer, A Weinrauch, W Tatzgern, M Steinberger High-Performance Graphics 2023: HPG 2023, 65-75, 2023 | 1 | 2023 |
Efficient Rendering of Participating Media for Multiple Viewpoints R Stojanovic, A Weinrauch, W Tatzgern, A Kurz, M Steinberger High-Performance Graphics 2023: HPG 2023, 55-64, 2023 | 1 | 2023 |
Clouds in the Cloud: Efficient Cloud-Based Rendering of Real-Time Volumetric Clouds A Weinrauch, S Lorbek, W Tatzgern, P Stadlbauer, M Steinberger High-Performance Graphics 2023: HPG 2023, 2023 | 1 | 2023 |
Billboard layers in object-space rendering D Schmalstieg, M Steinberger, W Tatzgern US Patent 11,875,452, 2024 | | 2024 |
Surface Light Cones-Supplementary Material P Stadlbauer, A Weinrauch, W Tatzgern, M Steinberger COMPUTER GRAPHICS forum 42 (8), 2023 | | 2023 |