Lehren und Lernen mit VR und AR–Was wird erwartet? Was funktioniert? R Zender, M Weise, M von der Heyde, H Söbke Proceedings of DeLFI Workshops 2018 co-located with 16th e-Learning …, 2018 | 68 | 2018 |
Prime Example Ingress: Reframing the Pervasive Game Design Framework (PGDF) H Söbke, J Baalsrud Hauge, IA Stefan International Journal of Serious Games 4 (2), 39-58, 2017 | 60 | 2017 |
SimCity in infrastructure management education U Arnold, H Söbke, M Reichelt Education Sciences 9 (3), 209, 2019 | 50 | 2019 |
Mixed reality media-enabled public participation in urban planning: A literature review M Wolf, H Söbke, F Wehking Augmented reality and virtual reality: Changing realities in a dynamic world …, 2020 | 40 | 2020 |
Serious games architectures and engines H Söbke, A Streicher Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016 | 34 | 2016 |
Using the Master Copy - Adding Educational Content to Commercial Video Games H Söbke, T Bröker, O Kornadt Proceedings of the 7th European Conference on Games-Based Learning, Vol. 2 …, 2013 | 29 | 2013 |
A case study of deep gamification in higher engineering education H Söbke Games and Learning Alliance: 7th International Conference, GALA 2018 …, 2019 | 26 | 2019 |
Simulation and visualization of material flows in sanitation systems for streamlined sustainability assessment M Schütze, A Wriege-Bechtold, T Zinati, H Söbke, I Wißmann, M Schulz, ... Water Science and Technology 79 (10), 1966-1976, 2019 | 25 | 2019 |
Using a location-based AR game in environmental engineering H Söbke, J Baalsrud Hauge, IA Stefan, A Stefan Entertainment Computing and Serious Games: First IFIP TC 14 Joint …, 2019 | 16 | 2019 |
Space for seriousness? Player behavior and motivation in quiz apps H Söbke Entertainment Computing-ICEC 2015: 14th International Conference, ICEC 2015 …, 2015 | 15 | 2015 |
An IFC schema extension for BIM-based description of wastewater treatment plants H Söbke, P Peralta, K Smarsly, M Armbruster Automation in construction 129, 103777, 2021 | 14 | 2021 |
Two decades of traffic system education using the simulation game MOBILITY H Söbke, R Harder, U Planck-Wiedenbeck Serious Games: 4th Joint International Conference, JCSG 2018, Darmstadt …, 2018 | 14 | 2018 |
Ethical stewardship: designing serious games seriously A Sandovar, E Braad, A Streicher, H Söbke Entertainment Computing and Serious Games: International GI-Dagstuhl Seminar …, 2016 | 14 | 2016 |
Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study J Baalsrud Hauge, H Söbke, T Bröker, T Lim, AM Luccini, M Kornevs, ... JMIR serious games 9 (2), e25481, 2021 | 13 | 2021 |
Designing augmented reality applications as learning activity M Wolf, H Söbke, J Baalsrud Hauge Augmented Reality in Education: A New Technology for Teaching and Learning …, 2020 | 13 | 2020 |
BIM-based description of wastewater treatment plants H Söbke, M Theiler, E Tauscher, K Smarsly | 13 | 2018 |
Learning, reasoning and modeling in social gaming H Söbke, JA Corredor, O Kornadt Transactions on edutainment X, 243-258, 2013 | 13 | 2013 |
Virtually (re) constructed reality: the representation of physical space in commercial location-based games M Baer, T Tregel, S Laato, H Söbke Proceedings of the 25th International Academic Mindtrek Conference, 9-22, 2022 | 12 | 2022 |
360-based virtual field trips to waterworks in higher education M Wolf, F Wehking, M Montag, H Söbke Computers 10 (9), 118, 2021 | 12 | 2021 |
Quizzing to become an engineer-a commercial quiz app in higher education L Weitze, H Söbke Proceeding: New Perspectives in Science Education, Pixel, 225-230, 2016 | 11 | 2016 |