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Galang Prihadi Mahardhika
Galang Prihadi Mahardhika
在 uii.ac.id 的电子邮件经过验证
标题
引用次数
引用次数
年份
The technology of lifi: A brief introduction
E Ramadhani, GP Mahardika
IOP conference series: materials science and engineering 325 (1), 012013, 2018
772018
Digital game based learning dengan model ADDIE untuk pembelajaran doa sehari-hari
GP Mahardhika
Teknoin 21 (2), 2015
452015
Perancangan ivent: aplikasi berbasis android dengan pendekatan design thinking
AA Mucjal, GP Mahardhika, B Suranto
AUTOMATA 2 (1), 2021
192021
Perancangan UI/UX Aplikasi Perangkat Bergerak Ivent Menggunakan Pendekatan HCD (Human Centered Design)
MA Idris, GP Mahardhika, B Suranto
Automata 2 (1), 2021
132021
Perancangan Tampilan Antarmuka Website Trisno Motor Menggunakan Pendekatan HCD (Human-Centered Design)
MA Humanika, GP Mahardhika
AUTOMATA 2 (2), 2021
82021
Pengenalan Teknologi Multimedia Melalui Pelatihan Pembuatan Gim Edukasi Storytelling
GP Mahardhika, SN Huda, S Rani
Rahmatan Lil'Alamin Journal of Community Services, 15-23, 2022
62022
Gim proses donor darah sebagai alat promosi donor darah
GP Mahardhika
JMAI (Jurnal Multimedia & Artificial Intelligence) 3 (1), 9-16, 2019
62019
Mobile games interaction design for people with visual impairment using participatory design approach
GP Mahardhika, A Kurniawardhani, D Yolhanda
IOP Conference Series: Materials Science and Engineering 482 (1), 012039, 2019
62019
Digital game based learning dengan model ADDIE untuk pembelajaran doa sehari-hari. Teknoin, 21 (2), 115–122
GP Mahardhika
62015
Rancang bangun perangkat pengendali debit tetesan infus otomatis untuk proses terapi infus
GP Mahardhika, M Herawati
Seminar Nasional Informatika Medis (SNIMed), 21-30, 2015
62015
Math Ship: digital game based learning to improve students’ mathematics skill
GP Mahardhika
Advanced Science Letters 22 (10), 3181-3184, 2016
42016
Augmented reality-based serious game using ADDIE model to support reading activity
GP Mahardhika, A Kurniawardhani, RW Nugroho
AIP Conference Proceedings 2508 (1), 2023
32023
Optimalisasi Ide Bisnis Digital Content Creator Dengan Metode Design Thinking
RF Setyono, GP Mahardhika
AUTOMATA 3 (2), 2022
32022
Validasi Ide Bisnis Startup E-commerce IVENT
DN Dani, GP Mahardhika, B Suranto
AUTOMATA 2 (1), 2021
32021
Rancang Bangun Media Pembelajaran Berbasis Virtual Reality Dengan Pendekatan Metode Scrum
A Wijatmiko, GP Mahardhika
Jurnal Komtika (Komputasi dan Informatika) 6 (2), 91-101, 2022
22022
Rancang Bangun Aplikasi Pembelajaran Arab Braille Dengan Pendekatan UCD
SK Jati, GP Mahardhika
AUTOMATA 1 (2), 2020
22020
Perancangan Sistem Pakar Medis Untuk Kasus Dermatomikosis Superfisialis
GP Mahardhika, I Muhimmah
Seminar Nasional Informatika Medis (SNIMed), 2013
22013
Digital Game Based Learning untuk Pembelajaran Aritmatika Bagi Penyandang Tunanetra
GP Mahardhika, H Anwar
Teknoin 24 (1), 41-54, 2018
12018
A Web AR Application to Practice Drums
A Onuki, GP Mahardhika, M Niibori, M Kamada
International Conference on Network-Based Information Systems, 475-484, 2024
2024
Spider Board: Creative Input Device in Digital Game Based Language Learning to Improve Students’ Learning Activity
GP Mahardhika, M Kamada
International Conference on Network-Based Information Systems, 485-494, 2024
2024
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