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René Glas
René Glas
assistant professor
在 uu.nl 的电子邮件经过验证 - 首页
标题
引用次数
引用次数
年份
Vicarious play: Engaging the viewer in Let’s Play videos
R Glas
Empedocles: European Journal for the Philosophy of Communication 5 (1-2), 81-86, 2015
762015
Battlefields of negotiation: Control, agency, and ownership in World of Warcraft
R Glas
Amsterdam University Press, 2013
632013
The playful citizen
R Glas, S Lammes, M Lange, J Raessens, I Vries
Amsterdam University Press, 2019
552019
Considering play: From method to analysis
J Van Vught, R Glas
Transactions of the Digital Games Research Association 4 (2), 2018
482018
Breaking reality: Exploring pervasive cheating in Foursquare
R Glas
Amsterdam University Press, 2015
472015
Framing the game: Four game-related approaches to Goffman's frames
R Glas, K Jørgensen, T Mortensen, L Rossi
Online Gaming in Context, 141-158, 2013
292013
Of heroes and henchmen: The conventions of killing generic expendables in digital games
R Glas
The Dark Side of Game Play, 33-49, 2015
212015
The playful citizen: An introduction
R Glas, S Lammes, M De Lange, JFF Raessens, I De Vries, R Glas, ...
Amsterdam University Press, 2019
202019
Paratextual play: unlocking the nature of making-of material of games
R Glas
Proceedings of DiGRA/FDG 2016 Conference, 2016
162016
Playing another game: Twinking in World of Warcraft
R Glas
Proceedings of DiGRA 2007 Conference: Situated Play, 2007
122007
Literacy at play: an analysis of media literacy games used to foster media literacy competencies
R Glas, J van Vught, T Fluitsma, T De La Hera, S Gómez-García
Frontiers in communication 8, 1155840, 2023
102023
Spationomy simulation game—playful learning in spatial economy higher education
V Pászto, J Pánek, R Glas, J van Vught
ISPRS International Journal of Geo-Information 10 (2), 74, 2021
92021
Playing the Archive.'let's Play'Videos, Game Preservation, and the Exhibition of Play
R Glas, J de Vos, J Van Vught, H Zijlstra
The Interactive Past. Archaeology, Heritage and Video Games, 135-151, 2017
92017
It just keeps getting bigger: James Bond and the political economy of huge
J Goggin, R Glas
LondonWallflower Press, 2009
92009
‘Thinking Through’games in the classroom: Using discursive game design to play and engage with historical datasets
R Glas, J van Vught, S Werning
Transactions of the Digital Games Research Association 5 (3), 2021
52021
The politics of game canonization: Tales from the frontlines of creating a national history of games
R Glas, J van Vught
Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix, 2019
52019
11. Ludo-epistemology: Playing with the rules in citizen science games
R Glas, S Lammes
The playful citizen, 217, 2019
42019
Machinima: Moving on the edge of rules and fiction
R Glas
Contemporary culture: New directions in arts and humanities research içinde …, 2013
32013
Let's play game exhibitions: A curator's perspective
J de Vos, R Glas, JF van Vught
Video Game Art Reader 1 (1), 81-88, 2017
22017
Considering play: From method to analysis
R Glas
Proceedings of DiGRA 2017 Conference, 2017
22017
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