Vicarious play: Engaging the viewer in Let’s Play videos R Glas Empedocles: European Journal for the Philosophy of Communication 5 (1-2), 81-86, 2015 | 76 | 2015 |
Battlefields of negotiation: Control, agency, and ownership in World of Warcraft R Glas Amsterdam University Press, 2013 | 63 | 2013 |
The playful citizen R Glas, S Lammes, M Lange, J Raessens, I Vries Amsterdam University Press, 2019 | 55 | 2019 |
Considering play: From method to analysis J Van Vught, R Glas Transactions of the Digital Games Research Association 4 (2), 2018 | 48 | 2018 |
Breaking reality: Exploring pervasive cheating in Foursquare R Glas Amsterdam University Press, 2015 | 47 | 2015 |
Framing the game: Four game-related approaches to Goffman's frames R Glas, K Jørgensen, T Mortensen, L Rossi Online Gaming in Context, 141-158, 2013 | 29 | 2013 |
Of heroes and henchmen: The conventions of killing generic expendables in digital games R Glas The Dark Side of Game Play, 33-49, 2015 | 21 | 2015 |
The playful citizen: An introduction R Glas, S Lammes, M De Lange, JFF Raessens, I De Vries, R Glas, ... Amsterdam University Press, 2019 | 20 | 2019 |
Paratextual play: unlocking the nature of making-of material of games R Glas Proceedings of DiGRA/FDG 2016 Conference, 2016 | 16 | 2016 |
Playing another game: Twinking in World of Warcraft R Glas Proceedings of DiGRA 2007 Conference: Situated Play, 2007 | 12 | 2007 |
Literacy at play: an analysis of media literacy games used to foster media literacy competencies R Glas, J van Vught, T Fluitsma, T De La Hera, S Gómez-García Frontiers in communication 8, 1155840, 2023 | 10 | 2023 |
Spationomy simulation game—playful learning in spatial economy higher education V Pászto, J Pánek, R Glas, J van Vught ISPRS International Journal of Geo-Information 10 (2), 74, 2021 | 9 | 2021 |
Playing the Archive.'let's Play'Videos, Game Preservation, and the Exhibition of Play R Glas, J de Vos, J Van Vught, H Zijlstra The Interactive Past. Archaeology, Heritage and Video Games, 135-151, 2017 | 9 | 2017 |
It just keeps getting bigger: James Bond and the political economy of huge J Goggin, R Glas LondonWallflower Press, 2009 | 9 | 2009 |
‘Thinking Through’games in the classroom: Using discursive game design to play and engage with historical datasets R Glas, J van Vught, S Werning Transactions of the Digital Games Research Association 5 (3), 2021 | 5 | 2021 |
The politics of game canonization: Tales from the frontlines of creating a national history of games R Glas, J van Vught Proceedings of DiGRA 2019 Conference: Game, Play and the Emerging Ludo-Mix, 2019 | 5 | 2019 |
11. Ludo-epistemology: Playing with the rules in citizen science games R Glas, S Lammes The playful citizen, 217, 2019 | 4 | 2019 |
Machinima: Moving on the edge of rules and fiction R Glas Contemporary culture: New directions in arts and humanities research içinde …, 2013 | 3 | 2013 |
Let's play game exhibitions: A curator's perspective J de Vos, R Glas, JF van Vught Video Game Art Reader 1 (1), 81-88, 2017 | 2 | 2017 |
Considering play: From method to analysis R Glas Proceedings of DiGRA 2017 Conference, 2017 | 2 | 2017 |