From hobbyists to entrepreneurs: On the formation of the Nordic game industry K Jørgensen, U Sandqvist, O Sotamaa Convergence 23 (5), 457-476, 2017 | 91 | 2017 |
The Development of the Swedish Game Industry: A True Success Story? U Sandqvist The Video Game Industry: Formation, Present State, and Future, 134-153, 2012 | 32 | 2012 |
The Games They are a Changin’: New Business Models and Transformation within the Video Game Industry U Sandqvist Humanities and Social Sciences Latvia 23 (2), 4-20, 2015 | 25 | 2015 |
Public game funding in the Nordic region O Sotamaa, K Jørgensen, U Sandqvist International Journal of Cultural Policy 26 (5), 617-632, 2020 | 24 | 2020 |
Digitala drömmar och industriell utveckling: en studie av den svenska dator-och tv-spelsindustrin 1980-2010 U Sandqvist Umeå Studies in Economic History, 2010 | 23* | 2010 |
Business logics in Cultural Industries: The case of the Video Game Industry. U Sandqvist, P Zackariasson Nordic Academy of Management Conference, Reykjavik 21-23 August., 2013 | 4 | 2013 |
Digitala drömmar: en studie av den svenska dator-och tv-spelsbranschen 1980-2005 U Sandqvist Occasional Papers in Economic History, 2007 | 4* | 2007 |
Den digitala tekniken och den svenska skolan: rumslig upplösning och försämrad läsförståelse? S Karlsson, U Sandqvist Geografiska Notiser, 63-68, 2014 | 3 | 2014 |
Hobbyist and entrepreneurs: A study of the interplay between the game industry and the demoscene U Sandqvist Widerscreen 23 (2-3), 2020 | 2 | 2020 |
9 av 100: om könssegregationen inom den digitala spelindustrin U Sandqvist Umeå Papers in Economic History, 2013 | 1 | 2013 |
The dematerialisation and democratisation of currencies: A historical description of currencies and how the physical has been replaced with the virtual U Sandqvist, P Zackariasson Internet Research 11.0, 2010 | 1 | 2010 |
Om att rädda ett norrländskt arkiv U Sandqvist OKNYTT. Tidskrift för Johan Nordlander-sällskapet, 23-34, 2024 | | 2024 |
The Swedish Game Development History: The Founders and the Social Structure U Sandqvist Game History and the Local, 57-77, 2021 | | 2021 |
Sweden U Sandqvist Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, 2nd …, 2021 | | 2021 |
How Local Policies Shape Game Production: A Nordic Perspective O Sotamaa, K Jørgensen, U Sandqvist Abstract Proceedings of DiGRA 2018 Conference: The Game is the Message, 2018 | | 2018 |
The Effect of Funding Policies on Making Games: A Nordic Comparison O Sotamaa, K Jørgensen, U Sandqvist Making games: the 14th Game Research Lab Spring Seminar, Tampere, Finland …, 2018 | | 2018 |
The Nordic welfare state and computer games: The Swedish case 1950-2010 U Sandqvist NordMedia 2017, Tampere, Finland, 2017 | | 2017 |
Global Gaming and a Global Game Industry: International and Methodological Perspectives on Digital Distribution in PC-Gaming U Sandqvist, J Lilljegren Central and Eastern European Game Studies Conference (CEEGS), Lublin, 20-22 …, 2016 | | 2016 |
Then the Stars Align: The Formation of the Swedish Game Industry U Sandqvist SHOT-Society for the History of Technology, 2016 | | 2016 |
The evolution of the game industry 1971-2015: innovations and economic cycle theory U Sandqvist ABH-GUG Conference, Berlin, Germany, May 27-28, 2016, 2016 | | 2016 |