A Gamification Interactive Typing for Primary School Visually Impaired Children in Indonesia Y Yanfi, Y Udjaja, AC Sari Procedia computer science 116, 638-644, 2017 | 45 | 2017 |
UI/UX design prototype for mobile community-based course Y Yanfi, PD Nusantara Procedia Comput. Sci 216 (2022), 431-441, 2023 | 26 | 2023 |
A vibratory-based method for road damage classification FE Gunawan, Y Yanfi, B Soewito Proceedings of the 2015 International Seminar on Intelligent Technology and …, 2015 | 22 | 2015 |
Augmented reality navigation application to promote tourism to local state attraction “Lawang Sewu” H Pranoto, PP Saputra, M Sadekh, H Darmadi, Y Yanfi Procedia Computer Science 216, 757-764, 2023 | 14 | 2023 |
WizardOfMath: A top-down puzzle game with RPG elements to hone the player's arithmetic skills M Pratama, Y Yanfi, PD Nusantara Procedia Computer Science 216, 338-345, 2023 | 10 | 2023 |
Measuring Student’s Satisfaction and Loyalty on Microsoft Power BI Using System Usability Scale and Net Promoter Score for the Case of Students at Bina Nusantara University Y Yanfi, A Ramadhan, A Trisetyarso, M Zarlis, E Abdurachman 2022 International Conference on Data Science and Its Applications (ICoDSA …, 2022 | 7 | 2022 |
Spell Checker for the Indonesian Language: Extensive Review Y Yanfi, FL Gaol, B Soewito, HLHS Warnars International Journal of Emerging Technology and Advanced Engineering …, 2022 | 6 | 2022 |
User’s Demographic Characteristic on the Evaluation of Gamification Interactive Typing for Primary School Visually Impaired with System Usability Scale Y Yanfi, Y Udjaja, AC Sari Advances in Science, Technology and Engineering Systems Journal (ASTESJ) 5 …, 2020 | 6 | 2020 |
Factors affecting the behavioral intention of using Sedayuone mobile application Y Yanfi, Y Kurniawan, Y Arifin ComTech: Computer, Mathematics and Engineering Applications 8 (3), 137-143, 2017 | 6 | 2017 |
Furpare: Third-party application as furniture comparison in Indonesia’s e-commerce W Adrianus, M Edwin, Y Yanfi Procedia Comput Sci 216, 77-85, 2023 | 5 | 2023 |
The consumer intention to use digital membership cards FE Gunawan, I Sari, Yanfi Journal of Business and Retail Management Research 13 (4), 2019 | 5 | 2019 |
Web-based Project and Service Search “O-ser” Application H Setiawan, Y Yanfi, SL Natan, H Darmadi, M Satriaji 2021 3rd International Conference on Cybernetics and Intelligent System …, 2021 | 4 | 2021 |
Sentiment Analysis of User Review on Indonesian Food and Beverage Group using Machine Learning Techniques Y Yanfi, Y Heryadi, L Lukas, W Suparta, Y Arifin 2022 IEEE Creative Communication and Innovative Technology (ICCIT), 1-5, 2022 | 3 | 2022 |
The Effect of Educational Platformer Game" Loving Ma" NH Tamba, B Andrian, Y Yanfi, PD Nusantara Procedia Computer Science 227, 670-679, 2023 | 2 | 2023 |
Evaluasi Aksesibilitas Learning Object Berdasarkan Web Content Accessibility Guidelines 2.0 H Darmadi, Y Yanfi, H Pranoto Ultimatics: Jurnal Teknik Informatika 9 (2), 67-71, 2017 | 2 | 2017 |
Mobile Educational Game “Imuno” to Teach Human Immune System CSA Andamari, B Yong, RYJ Lee, Y Yanfi 2023 6th International Conference of Computer and Informatics Engineering …, 2023 | 1 | 2023 |
SPECIL: Spell Error Corpus for the Indonesian Language Y Yanfi, R Setiawan, H Soeparno, W Budiharto IEEE Access, 2023 | 1 | 2023 |
Mobile Phone Price Prediction Based on Supervised Learning Algorithms A Maesya, Y Yanfi, Lukas International Journal of Applied Engineering & Technology 5 (1), 41-45, 2023 | 1 | 2023 |
The Effect of User Experience from Teksologi Y Yanfi, Y Udjaja, AV Juandi Advances in Science, Technology and Engineering Systems Journal (ASTESJ) 5 …, 2020 | 1 | 2020 |
Multi-head Attention Based Bidirectional LSTM for Spelling Error Detection in the Indonesian Language Y Yanfi, H Soeparno, R Setiawan, W Budiharto IEEE Access, 2024 | | 2024 |