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YanFi
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A Gamification Interactive Typing for Primary School Visually Impaired Children in Indonesia
Y Yanfi, Y Udjaja, AC Sari
Procedia computer science 116, 638-644, 2017
452017
UI/UX design prototype for mobile community-based course
Y Yanfi, PD Nusantara
Procedia Comput. Sci 216 (2022), 431-441, 2023
262023
A vibratory-based method for road damage classification
FE Gunawan, Y Yanfi, B Soewito
Proceedings of the 2015 International Seminar on Intelligent Technology and …, 2015
222015
Augmented reality navigation application to promote tourism to local state attraction “Lawang Sewu”
H Pranoto, PP Saputra, M Sadekh, H Darmadi, Y Yanfi
Procedia Computer Science 216, 757-764, 2023
142023
WizardOfMath: A top-down puzzle game with RPG elements to hone the player's arithmetic skills
M Pratama, Y Yanfi, PD Nusantara
Procedia Computer Science 216, 338-345, 2023
102023
Measuring Student’s Satisfaction and Loyalty on Microsoft Power BI Using System Usability Scale and Net Promoter Score for the Case of Students at Bina Nusantara University
Y Yanfi, A Ramadhan, A Trisetyarso, M Zarlis, E Abdurachman
2022 International Conference on Data Science and Its Applications (ICoDSA …, 2022
72022
Spell Checker for the Indonesian Language: Extensive Review
Y Yanfi, FL Gaol, B Soewito, HLHS Warnars
International Journal of Emerging Technology and Advanced Engineering …, 2022
62022
User’s Demographic Characteristic on the Evaluation of Gamification Interactive Typing for Primary School Visually Impaired with System Usability Scale
Y Yanfi, Y Udjaja, AC Sari
Advances in Science, Technology and Engineering Systems Journal (ASTESJ) 5 …, 2020
62020
Factors affecting the behavioral intention of using Sedayuone mobile application
Y Yanfi, Y Kurniawan, Y Arifin
ComTech: Computer, Mathematics and Engineering Applications 8 (3), 137-143, 2017
62017
Furpare: Third-party application as furniture comparison in Indonesia’s e-commerce
W Adrianus, M Edwin, Y Yanfi
Procedia Comput Sci 216, 77-85, 2023
52023
The consumer intention to use digital membership cards
FE Gunawan, I Sari, Yanfi
Journal of Business and Retail Management Research 13 (4), 2019
52019
Web-based Project and Service Search “O-ser” Application
H Setiawan, Y Yanfi, SL Natan, H Darmadi, M Satriaji
2021 3rd International Conference on Cybernetics and Intelligent System …, 2021
42021
Sentiment Analysis of User Review on Indonesian Food and Beverage Group using Machine Learning Techniques
Y Yanfi, Y Heryadi, L Lukas, W Suparta, Y Arifin
2022 IEEE Creative Communication and Innovative Technology (ICCIT), 1-5, 2022
32022
The Effect of Educational Platformer Game" Loving Ma"
NH Tamba, B Andrian, Y Yanfi, PD Nusantara
Procedia Computer Science 227, 670-679, 2023
22023
Evaluasi Aksesibilitas Learning Object Berdasarkan Web Content Accessibility Guidelines 2.0
H Darmadi, Y Yanfi, H Pranoto
Ultimatics: Jurnal Teknik Informatika 9 (2), 67-71, 2017
22017
Mobile Educational Game “Imuno” to Teach Human Immune System
CSA Andamari, B Yong, RYJ Lee, Y Yanfi
2023 6th International Conference of Computer and Informatics Engineering …, 2023
12023
SPECIL: Spell Error Corpus for the Indonesian Language
Y Yanfi, R Setiawan, H Soeparno, W Budiharto
IEEE Access, 2023
12023
Mobile Phone Price Prediction Based on Supervised Learning Algorithms
A Maesya, Y Yanfi, Lukas
International Journal of Applied Engineering & Technology 5 (1), 41-45, 2023
12023
The Effect of User Experience from Teksologi
Y Yanfi, Y Udjaja, AV Juandi
Advances in Science, Technology and Engineering Systems Journal (ASTESJ) 5 …, 2020
12020
Multi-head Attention Based Bidirectional LSTM for Spelling Error Detection in the Indonesian Language
Y Yanfi, H Soeparno, R Setiawan, W Budiharto
IEEE Access, 2024
2024
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