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Alexander Pfeiffer
Alexander Pfeiffer
Massachusetts Institute of Technology and Donau Universität Krems
在 donau-uni.ac.at 的电子邮件经过验证 - 首页
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引用次数
引用次数
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Blockchain technologies and games: A proper match?
A Pfeiffer, S Kriglstein, T Wernbacher
Proceedings of the 15th International Conference on the Foundations of …, 2020
262020
Learning by playing: can serious games be fun
T Wernbacher, A Pfeiffer, M Wagner, J Hofstätter
Proceedings of 6th European Conference on Games Based Learning, 534-541, 2012
262012
Beyond classical gamification: in-and around-game gamification for education
A Pfeiffer, S Bezzina, N König, S Kriglstein
ECEL, 2020
252020
Trine: telepresence robots in education
T Wernbacher, A Pfeiffer, P Häfner, A Buchar, N Denk, N König, ...
IATED, 2022
222022
Blockchain technologies and social media: A snapshot
A Pfeiffer123, S Kriglstein45, T Wernbacher, S Bezzina
ECSM 2020 8th European Conference on Social Media, 196, 2020
152020
Blockchain technologies and their impact on game-based education and learning assessment
A Pfeiffer, N Koenig
Savegame: Agency, design, engineering, 55-67, 2019
142019
Towards Minimizing e-Commerce Returns for Clothing.
AK Seewald, T Wernbacher, A Pfeiffer, N Denk, M Platzer, M Berger, ...
ICAART (2), 801-808, 2019
142019
MMORPGs 360°: virtuelle Welten & moderne Mediennutzung wissenschaftlich betrachtet
X Götzl, A Pfeiffer, T Primus
Ed. Nove, 2008
102008
On the use of esports in educational settings. How can esports serve to increase interest in traditional school subjects and improve the ability to use 21st century skills?
S Wimmer, N Denk, A Pfeiffer, M Fleischhacker
INTED2021 Proceedings, 5782-5787, 2021
92021
Create digital games for education: dame design as a teaching methodology
T Wernbacher, R Reuter, N Denk, A Pfeiffer, N Koenig, K Fellnhofer, ...
ICERI, 2020
92020
eSport-eine Analyse von kompetitiven digitalen Spielen
A Pfeiffer, A Wochenalt
Novum Publ., 2011
92011
Be a buddy not a bully-two educational games to help prevent bullying in schools
S Kriglstein, F Hengstberger, F Fribert, K Stiehl, B Schrank, A Pfeiffer, ...
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
82020
From learning to assessment. Utilizing blockchain Technologies in Gaming Environments to secure learning outcomes and test results
M Black, L Donelan, T Higgins, N Koenig, B Lenzen, N Muniz, K Patel, ...
MCAST Journal of Applied Research & Practice 3 (2), 172-192, 2019
82019
Traces: a pervasive app for changing behavioural patterns
T Wernbacher, A Pfeiffer, M Platzer, M Berger, D Krautsack
European conference on games based learning 589, 2015
82015
Gaming media and their application in educational practice: an interactive toolkit for teachers
N Koenig, A Pfeiffer, T Wernbacher
Proceedings of the European conference on games based learning 1, 286-295, 2014
82014
Limits and benefits of using telepresence robots for educational purposes
P Häfner, T Wernbacher, A Pfeiffer, N Denk, A Economides, M Perifanou, ...
International Conference on Interactive Collaborative Learning, 23-33, 2022
72022
Leveraging gamification in Education through artificial intelligence
S Bezzina, A Dingli, A Pfeiffer
INTED2022 Proceedings, 8532-8532, 2022
72022
Adaptive LEARNING and assessment: From the TEACHERS’PERSPECTIVE
A Pfeiffer, S Bezzina, A Dingli, T Wernbacher, N Denk, M Fleischhacker
INTED2021 Proceedings, 375-379, 2021
72021
Introducing the Concept of “Digital-Agent Signatures”: How SSI Can Be Expanded for the Needs of Industry 4.0.
A Pfeiffer, M Bugeja
Artificial Intelligence in Industry 4.0: A Collection of Innovative Research …, 2021
72021
Gallery Defender: Integration of Blockchain Technologies into a Serious Game for Assessment: A Guideline for Further Developments
A Thomas, A Pfeiffer
The International Conference on Intelligent Systems & Networks, 43-53, 2021
62021
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