The impact of digital technology use on adolescent well-being T Dienlin, N Johannes Dialogues in clinical neuroscience 22 (2), 135, 2020 | 296 | 2020 |
Video game play is positively correlated with well-being N Johannes, M Vuorre, AK Przybylski Royal Society Open Science 8 (2), 202049, 2021 | 287 | 2021 |
An agenda for open science in communication T Dienlin, N Johannes, ND Bowman, PK Masur, S Engesser, AS Kümpel, ... Journal of Communication 71 (1), 1-26, 2021 | 203 | 2021 |
A multi-country test of brief reappraisal interventions on emotions during the COVID-19 pandemic K Wang, A Goldenberg, CA Dorison, JK Miller, A Uusberg, JS Lerner, ... Nature Human Behaviour 5 (8), 1089-1110, 2021 | 123 | 2021 |
The relationship between online vigilance and affective well-being in everyday life: Combining smartphone logging with experience sampling N Johannes, A Meier, L Reinecke, S Ehlert, DN Setiawan, N Walasek, ... Media Psychology 24 (5), 581-605, 2021 | 91 | 2021 |
Using consumption and reward simulations to increase the appeal of plant-based foods EK Papies, N Johannes, T Daneva, G Semyte, LL Kauhanen Appetite 155, 104812, 2020 | 80 | 2020 |
Hard to resist? The effect of smartphone visibility and notifications on response inhibition. N Johannes, H Veling, T Verwijmeren, M Buijzen Journal of Media Psychology: Theories, Methods, and Applications, 2018 | 76 | 2018 |
Time spent playing video games is unlikely to impact well-being M Vuorre, N Johannes, K Magnusson, AK Przybylski Royal Society Open Science 9 (7), 220411, 2022 | 74 | 2022 |
A global experiment on motivating social distancing during the COVID-19 pandemic Psychological Science Accelerator Self-Determination Theory Collaboration Proceedings of the National Academy of Sciences 119 (22), e2111091119, 2022 | 52 | 2022 |
Mind-wandering and mindfulness as mediators of the relationship between online vigilance and well-being N Johannes, H Veling, J Dora, A Meier, L Reinecke, M Buijzen Cyberpsychology, Behavior, and Social Networking 21 (12), 761-767, 2018 | 52 | 2018 |
Objective, subjective, and accurate reporting of social media use: No evidence that daily social media use correlates with personality traits, motivational states, or well-being N Johannes, T Nguyen, N Weinstein, AK Przybylski Technology, Mind, and Behavior 2 (2), 2021 | 43 | 2021 |
Examining the generalizability of research findings from archival data A Delios, EG Clemente, T Wu, H Tan, Y Wang, M Gordon, D Viganola, ... Proceedings of the National Academy of Sciences 119 (30), e2120377119, 2022 | 37 | 2022 |
No effect of different types of media on well-being N Johannes, T Dienlin, H Bakhshi, AK Przybylski Scientific Reports 12 (1), 1-13, 2022 | 32 | 2022 |
In COVID-19 health messaging, loss framing increases anxiety with little-to-no concomitant benefits: Experimental evidence from 84 countries CA Dorison, JS Lerner, BH Heller, AJ Rothman, II Kawachi, K Wang, ... Affective science 3 (3), 577-602, 2022 | 27 | 2022 |
Beyond inhibitory control training: Inactions and actions influence smartphone app use through changes in explicit liking N Johannes, M Buijzen, H Veling Journal of experimental psychology. General, 0 | 27 | |
Social Smartphone Apps Do Not Capture Attention Despite Their Perceived High Reward Value N Johannes, J Dora, D Rusz Collabra: Psychology 5 (1), 2019 | 25 | 2019 |
How should we investigate variation in the relation between social media and well-being? N Johannes, PK Masur, M Vuorre, AK Przybylski PsyArXiv, 2021 | 18 | 2021 |
Time spent playing two online shooters has no measurable effect on aggressive affect N Johannes, M Vuorre, K Magnusson, AK Przybylski Collabra: Psychology 8 (1), 34606, 2022 | 12 | 2022 |
PSACR: The Psychological Science Accelerator's COVID-19 Rapid-Response Project PS Forscher, B Paris, M Primbs, NA Coles PsyArXiv, 2020 | 11 | 2020 |
An intensive longitudinal dataset of video game play, well-being, and motivations: Case study of PowerWash Simulator M Vuorre, K Magnusson, N Johannes, J Butlin, AK Przybylski PsyArXiv, 2023 | 6 | 2023 |