Cognitive economy and satisficing in information seeking: A longitudinal study of undergraduate information behavior C Warwick, J Rimmer, A Blandford, J Gow, G Buchanan Journal of the American Society for Information Science and Technology 60 …, 2009 | 184 | 2009 |
A library or just another information resource? A case study of users' mental models of traditional and digital libraries S Makri, A Blandford, J Gow, J Rimmer, C Warwick, G Buchanan Journal of the American Society for Information Science and Technology 58 (3 …, 2007 | 127 | 2007 |
An examination of the physical and the digital qualities of humanities research J Rimmer, C Warwick, A Blandford, J Gow, G Buchanan Information Processing & Management 44 (3), 1374-1392, 2008 | 104 | 2008 |
Mixed-initiative creative interfaces S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ... Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors …, 2017 | 95 | 2017 |
The angelina videogame design system—part i M Cook, S Colton, J Gow IEEE Transactions on Computational Intelligence and AI in Games 9 (2), 192-203, 2016 | 88 | 2016 |
Mechanic miner: Reflection-driven game mechanic discovery and level design M Cook, S Colton, A Raad, J Gow Applications of Evolutionary Computation: 16th European Conference …, 2013 | 80 | 2013 |
The PRET A Rapporter framework: Evaluating digital libraries from the perspective of information work A Blandford, A Adams, S Attfield, G Buchanan, J Gow, S Makri, J Rimmer, ... Information Processing & Management 44 (1), 4-21, 2008 | 62 | 2008 |
Unsupervised modeling of player style with LDA J Gow, R Baumgarten, P Cairns, S Colton, P Miller IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 152-166, 2012 | 60 | 2012 |
Teaching on a budget in multi-agent deep reinforcement learning E Ilhan, J Gow, D Perez-Liebana 2019 IEEE Conference on Games (CoG), 1-8, 2019 | 47 | 2019 |
Initial results from co-operative co-evolution for automated platformer design M Cook, S Colton, J Gow Applications of Evolutionary Computation: EvoApplications 2012: EvoCOMNET …, 2012 | 47 | 2012 |
Predicting player experience without the player. an exploratory study C Guckelsberger, C Salge, J Gow, P Cairns Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 43 | 2017 |
The angelina videogame design system—part ii M Cook, S Colton, J Gow IEEE Transactions on Computational Intelligence and AI in Games 9 (3), 254-266, 2016 | 43 | 2016 |
Applying graph theory to interaction design H Thimbleby, J Gow IFIP International Conference on Engineering for Human-Computer Interaction …, 2007 | 41 | 2007 |
Constructing induction rules for deductive synthesis proofs A Bundy, L Dixon, J Gow, J Fleuriot Electronic Notes in Theoretical Computer Science 153 (1), 3-21, 2006 | 39 | 2006 |
Danesh: Helping bridge the gap between procedural generators and their output M Cook, J Gow, S Colton | 36 | 2016 |
Capturing player experience with post-game commentaries J Gow, P Cairns, S Colton, P Miller, R Baumgarten Proc. 3rd Int. Conf. on Computer Games, Multimedia & Allied Technologies 10 …, 2010 | 32 | 2010 |
Documentation and the users of digital resources in the humanities C Warwick, I Galina, J Rimmer, M Terras, A Blandford, J Gow, ... Journal of Documentation 65 (1), 33-57, 2009 | 32 | 2009 |
Towards generating novel games using conceptual blending J Gow, J Corneli Proceedings of the AAAI Conference on Artificial Intelligence and …, 2015 | 30 | 2015 |
Automating game design in three dimensions M Cook, S Colton, J Gow AISB, 2014 | 27 | 2014 |
Automated fictional ideation via knowledge base manipulation MT Llano, S Colton, R Hepworth, J Gow Cognitive Computation 8, 153-174, 2016 | 25 | 2016 |